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author | B. Watson <yalhcru@gmail.com> | 2020-05-02 17:30:53 +0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2020-05-02 17:30:53 +0700 |
commit | ad1036ff71fbdc05867110c938442a2a1b76fa99 (patch) | |
tree | ea839c3648b971783e8de33551978109db7a85a1 /games/nblood/nblood.SlackBuild | |
parent | 30e4c4ff4b34c907cb6cee93b13a02feb91184da (diff) | |
download | slackbuilds-ad1036ff71fbdc05867110c938442a2a1b76fa99.tar.gz |
games/nblood: Added (Game Engine for Blood).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/nblood/nblood.SlackBuild')
-rw-r--r-- | games/nblood/nblood.SlackBuild | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/games/nblood/nblood.SlackBuild b/games/nblood/nblood.SlackBuild new file mode 100644 index 0000000000..d96b3e63e0 --- /dev/null +++ b/games/nblood/nblood.SlackBuild @@ -0,0 +1,120 @@ +#!/bin/sh + +# Slackware build script for nblood + +# Written by B. Watson (yalhcru@gmail.com) + +# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. + +# Note: if you go digging into the source, you'll see that there are lots +# of commented-out game variations, including shareware duke nukem, the +# non-atomic full version, even redneck rampage. I tried uncommenting a +# couple of them, but they don't work. So for now, rednukem can't play +# the shareware version from eduke32_shareware_data. I expect upstream +# will finish the support for these at a later date... + +PRGNAM=nblood +VERSION=${VERSION:-1.01+20200428_069c52b26} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i586 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +# 20200430 bkw: upstream includes a lot of fancy optimization flags that +# are presumably well-tested, so I'm not using SLKCFLAGS. Also, nothing +# here needs LIBDIRSUFFIX. + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $PRGNAM-v$VERSION +tar xvf $CWD/$PRGNAM-v$VERSION.tar.xz +cd $PRGNAM-v$VERSION +chown -R root:root . +find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \ + \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+ + +# Where do we find the game data? + +# rednukem already looks in /usr/share/games/eduke32/, though it +# hates the shareware .grp file from eduke32_shareware_data. It'll +# play the atomic edition of the full game. + +# nblood looks in /usr/share/games/nblood/, which is fine. + +# pcexhumed doesn't look in /usr anywhere, so I'll make up a dir name +# for it to use. +sed -i \ + '/^ *addsearchpath(cwd);/aaddsearchpath("/usr/share/games/pcexhumed");' \ + source/exhumed/src/exhumed.cpp + +# The engine wants to write a log file in the current directory where +# it gets run... and segfaults if it can't. The log file is just a copy +# of the process's stderr it looks like, so let's disable it. +sed -i.bak \ + 's|OSD_SetLogFile(APPBASENAME ".log");|OSD_SetLogFile("/dev/null");|' \ + source/blood/src/blood.cpp \ + source/rr/src/game.cpp \ + source/exhumed/src/exhumed.cpp + +make + +mkdir -p $PKG/usr/games $PKG/usr/share/applications +for game in $PRGNAM $PRGNAM-cryptic pcexhumed rednukem; do + [ -e $game ] && install -s -m0755 $game $PKG/usr/games + cat $CWD/desktop/$game.desktop > $PKG/usr/share/applications/$game.desktop +done + +# Wrapper script for Cryptic Passage, since the game doesn't let you +# choose it from the GUI. +install -oroot -groot -m0755 $CWD/$PRGNAM-cryptic $PKG/usr/games + +# The .pk3 file has to be in the game data dir. +GAMEDIR=$PKG/usr/share/games/$PRGNAM +mkdir -p $GAMEDIR +install -oroot -groot -m0644 $PRGNAM.pk3 $GAMEDIR + +# Extract/copy the Blood gamedata. Automated here because a description of +# the process amounts to a shell script anyway. It's a standalone script +# so non-Slackware users might be able to use it. +cd $CWD + WITHDATA="does not include" + TMP="$TMP" \ + sh $CWD/extract-blood-data.sh $GAMEDIR && \ + WITHDATA="includes" +cd - + +# Icons extracted from source/blood/rsrc/game_icon.ico with icotool. +for icon in $CWD/icons/*.png; do + size="$( basename $icon .png )" + idir=$PKG/usr/share/icons/hicolor/${size}x${size}/apps + mkdir -p $idir + cat $icon > $idir/$PRGNAM.png +done + +mkdir -p $PKG/usr/share/pixmaps +cat $CWD/icons/64.png > $PKG/usr/share/pixmaps/$PRGNAM.png + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a *.md source/blood/gpl-2.0.txt $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +sed "s,@WITHDATA@,$WITHDATA," $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} |