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author | B. Watson <yalhcru@gmail.com> | 2010-05-12 23:29:24 +0200 |
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committer | David Somero <xgizzmo@slackbuilds.org> | 2010-05-12 23:29:24 +0200 |
commit | 433652987873bb7e1bb654dcbfeaa9225d9fbe5a (patch) | |
tree | 7260a2ab50dac4b2b18d80235130e32cc82556ae /games/koules/README | |
parent | ded2ffc51a4b5e5d54d17b05b8cde862c8951c6b (diff) | |
download | slackbuilds-433652987873bb7e1bb654dcbfeaa9225d9fbe5a.tar.gz |
games/koules: Added to 12.2 repository
Diffstat (limited to 'games/koules/README')
-rw-r--r-- | games/koules/README | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/games/koules/README b/games/koules/README new file mode 100644 index 0000000000..e0486775e0 --- /dev/null +++ b/games/koules/README @@ -0,0 +1,21 @@ +Koules is a fast action arcade-style game for UNIX and OS/2. This version +supports X window system, SVGAlib for Linux and OS/2. It works in fine +(up to 900x620) resolution with cool 256 color graphics, multiplayer mode +up to 5 players, full sound and, of course, network support. Koules is +an original idea. First version of Koules was developed from scratch +by Jan Hubicka in July 1995. + +Yes, koules used to packaged on disk y1 of Slackware 3.3. It needed +quite a bit of patching to work well on a modern system... + +If you're building this for use on a slow system, try setting MITSHM=yes +in the environment; it may speed things up (or not). + +If you have Tcl/Tk installed, and you're running KDE, you'll get a nice +GUI launcher dialog when you run Koules from the K menu. If you're not +running KDE, try running "koules-launcher". + +Note: When playing as player #2 in multiplayer, the default keys are WASD, +not the arrows (this is confusing). Players 3 and above don't seem to +have default key maps, so be sure to configure the keys before starting +the game (or set the control type to mouse or joystick instead). |