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authorB. Watson <yalhcru@gmail.com>2020-10-13 03:40:29 -0400
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2020-10-17 09:40:17 +0700
commita28f3c4152986afd860db3f2aa385867fbfbf80a (patch)
treec9c1bc68fbdf5fab59e5884d0572a66f9dd867d0 /games/jfsw
parent37c561609bf1b377b3d34fab0b5572b801f651e5 (diff)
downloadslackbuilds-a28f3c4152986afd860db3f2aa385867fbfbf80a.tar.gz
games/jfsw: Fix README.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/jfsw')
-rw-r--r--games/jfsw/README23
1 files changed, 12 insertions, 11 deletions
diff --git a/games/jfsw/README b/games/jfsw/README
index 18e88a389a..ab86474a68 100644
--- a/games/jfsw/README
+++ b/games/jfsw/README
@@ -18,15 +18,16 @@ Choices are:
Any or all of the game data packages can be installed at the same time
without conflict.
-If you install the full version of the game, you may also want to install
-jfsw_hires_pack for some graphic enhancements. Don't bother trying if
-all you have is the shareware sw.grp: it segfaults on startup.
+If you install the full version of the game, you may also want to
+install jfsw_hires_pack for some graphic enhancements. Don't bother
+trying if all you have is the shareware sw.grp: it segfaults on
+startup.
-Optional dependencies: SDL2 and/or fluidsynth. These will be autodetected.
-If you want to force building without them, you can export SDL2=no
-and/or FLUID=no in the environment. SDL2 provides a slightly better user
-experience (YMMV). See README_music.txt for details on using fluidsynth
-with jfsw.
+Optional dependencies: SDL2 and/or fluidsynth. These will be
+autodetected. If you want to force building without them, you can
+export SDL2=no and/or FLUID=no in the environment. SDL2 provides
+a slightly better user experience (YMMV). See README_music.txt for
+details on using fluidsynth with jfsw.
To get the in-game music to play, see README_music.txt.
@@ -35,6 +36,6 @@ edit the config file (~/.jfsw/sw.cfg) and change MouseAnalogAxes0 to
"analog_turning" and MouseAnalogAxes1 to "analog_moving". The digital
axes should have "" values.
-Note: I've had zero luck trying to run game mods with jfsw. If you get any
-mods working, I'd love to hear from you (email address in .info file),
-let me know how you did it.
+Note: I've had zero luck trying to run game mods with jfsw. If you get
+any mods working, I'd love to hear from you (email address in .info
+file), let me know how you did it.