summaryrefslogtreecommitdiff
path: root/games/ivan
diff options
context:
space:
mode:
authorHeinz Wiesinger <pprkut@slackbuilds.org>2010-05-13 00:07:38 +0200
committerHeinz Wiesinger <pprkut@slackbuilds.org>2010-05-13 00:07:38 +0200
commit4828692769029ada2aeb97d7a7cc0266bdacb7d9 (patch)
treeb3547b6b9aac22e988a0d0edc8ba7241c2a40deb /games/ivan
parentd332cfdcfd0abc9f7cd32b67cac0d8593e063cc6 (diff)
downloadslackbuilds-4828692769029ada2aeb97d7a7cc0266bdacb7d9.tar.gz
games/ivan: Removed from 13.0 repository
Diffstat (limited to 'games/ivan')
-rw-r--r--games/ivan/Makefile.in-install.patch29
-rw-r--r--games/ivan/README5
-rw-r--r--games/ivan/doinst.sh5
-rw-r--r--games/ivan/ivan-0.50-continue_game.patch.gzbin323 -> 0 bytes
-rw-r--r--games/ivan/ivan-0.50-gcc41.patch58
-rw-r--r--games/ivan/ivan.SlackBuild84
-rw-r--r--games/ivan/ivan.desktop11
-rw-r--r--games/ivan/ivan.info8
-rw-r--r--games/ivan/ivan.pngbin455 -> 0 bytes
-rw-r--r--games/ivan/slack-desc12
10 files changed, 0 insertions, 212 deletions
diff --git a/games/ivan/Makefile.in-install.patch b/games/ivan/Makefile.in-install.patch
deleted file mode 100644
index c559e010af..0000000000
--- a/games/ivan/Makefile.in-install.patch
+++ /dev/null
@@ -1,29 +0,0 @@
---- Makefile.in 2004-12-10 15:34:29.000000000 -0600
-+++ Makefile.in.Slack 2006-12-18 18:23:53.000000000 -0600
-@@ -338,16 +338,16 @@
-
-
- install-data-local:
-- -./mkinstalldirs -p $(localstatedir) $(bindir) $(datadir)/ivan/Script/ $(datadir)/ivan/Graphics/ $(localstatedir)/ivan/Bones/
-- -touch $(localstatedir)/ivan/ivan-highscore.scores
-- -chown games.games $(localstatedir)/ivan/ivan-highscore.scores
-- -chmod 664 $(localstatedir)/ivan/ivan-highscore.scores
-- -chown -R games.games $(localstatedir)/ivan/Bones/
-- -chmod -R u=rwx $(localstatedir)/ivan/Bones/
-- -chmod -R g=rwx $(localstatedir)/ivan/Bones/
-- -chmod -R o=r $(localstatedir)/ivan/Bones/
-- -chgrp games $(bindir)/ivan
-- -chmod 2111 $(bindir)/ivan
-+ -./mkinstalldirs -p $(DESTDIR)/$(localstatedir) $(DESTDIR)/$(bindir) $(DESTDIR)/$(datadir)/ivan/Script/ $(DESTDIR)/$(datadir)/ivan/Graphics/ $(DESTDIR)/$(localstatedir)/ivan/Bones/
-+ -touch $(DESTDIR)/$(localstatedir)/ivan/ivan-highscore.scores
-+ -chown root.games $(DESTDIR)/$(localstatedir)/ivan/ivan-highscore.scores
-+ -chmod 664 $(DESTDIR)/$(localstatedir)/ivan/ivan-highscore.scores
-+ -chown -R root.games $(DESTDIR)/$(localstatedir)/ivan/Bones/
-+ -chmod -R u=rwx $(DESTDIR)/$(localstatedir)/ivan/Bones/
-+ -chmod -R g=rwx $(DESTDIR)/$(localstatedir)/ivan/Bones/
-+ -chmod -R o=r $(DESTDIR)/$(localstatedir)/ivan/Bones/
-+# -chgrp games $(DESTDIR)/$(bindir)/ivan
-+# -chmod 2111 $(DESTDIR)/$(bindir)/ivan
-
- # Tell versions [3.59,3.63) of GNU make to not export all variables.
- # Otherwise a system limit (for SysV at least) may be exceeded.
diff --git a/games/ivan/README b/games/ivan/README
deleted file mode 100644
index b1ca1c847c..0000000000
--- a/games/ivan/README
+++ /dev/null
@@ -1,5 +0,0 @@
-Iter Vehemens ad Necem (IVAN) is a graphical roguelike game which currently
-runs in Windows, DOS, and Linux. It features advanced bodypart and material
-handling, multi-colored lighting and, above all, deep gameplay.
-
-Requires: >=sdl-1.2.0
diff --git a/games/ivan/doinst.sh b/games/ivan/doinst.sh
deleted file mode 100644
index 86a96312ed..0000000000
--- a/games/ivan/doinst.sh
+++ /dev/null
@@ -1,5 +0,0 @@
-
-if [ -x /usr/bin/update-desktop-database ]; then
- /usr/bin/update-desktop-database -q usr/share/applications
-fi
-
diff --git a/games/ivan/ivan-0.50-continue_game.patch.gz b/games/ivan/ivan-0.50-continue_game.patch.gz
deleted file mode 100644
index f443efe5e8..0000000000
--- a/games/ivan/ivan-0.50-continue_game.patch.gz
+++ /dev/null
Binary files differ
diff --git a/games/ivan/ivan-0.50-gcc41.patch b/games/ivan/ivan-0.50-gcc41.patch
deleted file mode 100644
index 4562ce144a..0000000000
--- a/games/ivan/ivan-0.50-gcc41.patch
+++ /dev/null
@@ -1,58 +0,0 @@
---- FeLib/Include/fearray.h.old 2006-05-21 16:02:19.000000000 +0200
-+++ FeLib/Include/fearray.h 2006-05-21 16:03:16.000000000 +0200
-@@ -34,7 +34,7 @@
- };
-
- template <class type>
--inline fearray<type>::fearray<type>(const fearray<type>& A)
-+inline fearray<type>::fearray(const fearray<type>& A)
- : Data(A.Data), Size(A.Size)
- {
- if(Data)
-@@ -42,7 +42,7 @@
- }
-
- template <class type>
--inline fearray<type>::fearray<type>(const type* Array, sizetype Size)
-+inline fearray<type>::fearray(const type* Array, sizetype Size)
- : Size(Size)
- {
- char* Ptr = new char[Size * sizeof(type) + sizeof(ulong)];
---- Main/Source/script.cpp.old 2006-05-21 16:14:43.000000000 +0200
-+++ Main/Source/script.cpp 2006-05-21 16:16:12.000000000 +0200
-@@ -471,7 +471,7 @@
- INIT_ENTRY(Flags);
- }
-
--contentscript<character>::contentscript<character>()
-+contentscript<character>::contentscript()
- : INIT(Team, DEFAULT_TEAM),
- INIT(Flags, 0)
- { }
-@@ -498,7 +498,7 @@
- return Instance;
- }
-
--contentscript<item>::contentscript<item>()
-+contentscript<item>::contentscript()
- : INIT(Category, ANY_CATEGORY),
- INIT(MinPrice, 0),
- INIT(MaxPrice, MAX_PRICE),
-@@ -592,7 +592,7 @@
- INIT_ENTRY(IsInside);
- }
-
--contentscript<olterrain>::contentscript<olterrain>()
-+contentscript<olterrain>::contentscript()
- : INIT(VisualEffects, 0),
- INIT(AttachedArea, DEFAULT_ATTACHED_AREA),
- INIT(AttachedEntry, DEFAULT_ATTACHED_ENTRY)
-@@ -679,7 +679,7 @@
- }
- }
-
--template <class type, class contenttype> contentmap<type, contenttype>::contentmap<type, contenttype>() : ContentMap(0) { }
-+template <class type, class contenttype> contentmap<type, contenttype>::contentmap() : ContentMap(0) { }
-
- template <class type, class contenttype> contentmap<type, contenttype>::~contentmap<type, contenttype>()
- {
diff --git a/games/ivan/ivan.SlackBuild b/games/ivan/ivan.SlackBuild
deleted file mode 100644
index 1787b5c270..0000000000
--- a/games/ivan/ivan.SlackBuild
+++ /dev/null
@@ -1,84 +0,0 @@
-#!/bin/sh
-
-## Written by hollywoodb
-
-## Feel free to use, modify, redistribute this script.
-## If you make changes please modify the "Written by"
-## so that I don't recieve emails about a script I
-## did not write. Thanks.
-# Modified by Niklas 'Nille' Åkerström for slackware 12.1
-# and removed hollywoodb's email
-# Any questions about this script should be emailed to nille.kungen [at] gmail.com
-
-PRGNAM=ivan
-VERSION=0.50
-ARCH=${ARCH:-i486}
-BUILD=${BUILD:-1}
-TAG=${TAG:-_SBo}
-
-CWD=$(pwd)
-TMP=${TMP:-/tmp/SBo}
-PKG=${PKG:-$TMP/package-$PRGNAM}
-OUTPUT=${OUTPUT:-/tmp}
-
-rm -rf $PKG $TMP/$PRGNAM-$VERSION
-mkdir -p $TMP $PKG $OUTPUT
-cd $TMP || exit 1
-tar zxvf $CWD/$PRGNAM-$VERSION.tar.gz || exit 1
-cd $PRGNAM-$VERSION || exit 1
-
-chown -R root:root .
-chmod -R u+w,go+r-w,a-s .
-
-if [ "$ARCH" = "i486" ]; then
- SLKCFLAGS="-O2 -march=i486 -mtune=i686"
-elif [ "$ARCH" = "i686" ]; then
- SLKCFLAGS="-O2 -march=i686 -mtune=i686"
-elif [ "$ARCH" = "x86_64" ]; then
- SLKCFLAGS="-O2 -fPIC"
-fi
-
-# Fix Makefile.in so that it does mkdir, chown, and chmod within
-# DESTDIR like it is supposed to. Also fix own/perm settings on
-# /usr/games/ivan executable
-patch -p0 < $CWD/Makefile.in-install.patch || exit 1
-# gcc4.1 and 4.2 needs this gentoo patch to compile.
-patch -p0 < $CWD/ivan-0.50-gcc41.patch || exit 1
-#patch to fix crash when choosing continue in game
-# CFLAGS="$SLKCFLAGS -fno-strict-aliasing" and CXXFLAGS="$SLKCFLAGS -fno-strict-aliasing" may also work.
-zcat $CWD/ivan-0.50-continue_game.patch.gz | patch -p1 --verbose --backup --suffix=.orig || exit 1
-# use HOME=.ivansave instead of HOME=IvanSave
-sed -i -e 's/IvanSave/.ivansave/' $TMP/$PRGNAM-$VERSION/Main/Source/game.cpp
-
-CFLAGS="$SLKCFLAGS" \
-CXXFLAGS="$SLKCFLAGS" \
-./configure \
- --prefix=/usr \
- --exec-prefix=/usr \
- --bindir=/usr/games \
- --datadir=/usr/share/games \
- --libdir=/usr/lib/games \
- --sysconfdir=/etc \
- --localstatedir=/var/games \
- || exit 1
-
-make || exit 1
-make install DESTDIR=$PKG || exit 1
-
-mkdir -p $PKG/usr/share/{applications,pixmaps}
-install -m 0644 $CWD/$PRGNAM.desktop $PKG/usr/share/applications/$PRGNAM.desktop
-install -m 0644 $CWD/$PRGNAM.png $PKG/usr/share/pixmaps/
-
-find $PKG | xargs file | grep "executable" | grep ELF | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null
-
-mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
-cp -a {AUTHORS,COPYING,ChangeLog,LICENSING,INSTALL} $PKG/usr/doc/$PRGNAM-$VERSION
-chmod -x $PKG/usr/doc/$PRGNAM-$VERSION/*
-cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$NAME.SlackBuild
-
-mkdir -p $PKG/install
-cat $CWD/slack-desc > $PKG/install/slack-desc
-cat $CWD/doinst.sh > $PKG/install/doinst.sh
-
-cd $PKG
-/sbin/makepkg -l y -c n -p $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.tgz
diff --git a/games/ivan/ivan.desktop b/games/ivan/ivan.desktop
deleted file mode 100644
index c4910cac74..0000000000
--- a/games/ivan/ivan.desktop
+++ /dev/null
@@ -1,11 +0,0 @@
-[Desktop Entry]
-Encoding=UTF-8
-Name=IVAN
-Comment=A graphical roguelike game.
-GenericName=Graphical Roguelike
-Exec=ivan
-Icon=/usr/share/pixmaps/ivan.png
-Terminal=false
-Type=Application
-X-KDE-StartupNotify=true
-Categories=Application;Game
diff --git a/games/ivan/ivan.info b/games/ivan/ivan.info
deleted file mode 100644
index 2ba2ed7c00..0000000000
--- a/games/ivan/ivan.info
+++ /dev/null
@@ -1,8 +0,0 @@
-PRGNAM="ivan"
-VERSION="0.50"
-HOMEPAGE="http://ivan.sourceforge.net"
-DOWNLOAD="http://downloads.sourceforge.net/sourceforge/ivan/ivan-0.50.tar.gz"
-MD5SUM="88de761ea3ed34a977cd412ff7d2a36e"
-MAINTAINER="Niklas 'Nille' Åkerström"
-EMAIL="nille.kungen[at]gmail.com"
-APPROVED="David Somero" \ No newline at end of file
diff --git a/games/ivan/ivan.png b/games/ivan/ivan.png
deleted file mode 100644
index 20f52715da..0000000000
--- a/games/ivan/ivan.png
+++ /dev/null
Binary files differ
diff --git a/games/ivan/slack-desc b/games/ivan/slack-desc
deleted file mode 100644
index ee7e6556cd..0000000000
--- a/games/ivan/slack-desc
+++ /dev/null
@@ -1,12 +0,0 @@
- |-----handy-ruler--------------------------------------------------------|
-ivan: ivan (a graphical roguelike game)
-ivan:
-ivan: Iter Vehemens ad Necem (IVAN) is a graphical roguelike game which
-ivan: currently runs in Windows, DOS, and Linux. It features advanced
-ivan: bodypart and material handling, multi-colored lighting and, above
-ivan: all, deep gameplay.
-ivan:
-ivan:
-ivan:
-ivan:
-ivan: