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authorB. Watson <yalhcru@gmail.com>2012-09-05 21:40:47 -0500
committerRobby Workman <rworkman@slackbuilds.org>2012-09-05 21:40:47 -0500
commit462d081d49b52d5217eaf6d16018f6f9d714af23 (patch)
treeff248b676b1ca4170c51b95f014a5eb85932455d /games/gzdoom/README
parentba31bc2e80cbfbb511855e6523d60eebd5557ea6 (diff)
downloadslackbuilds-462d081d49b52d5217eaf6d16018f6f9d714af23.tar.gz
games/gzdoom: Fixed dependency information
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
Diffstat (limited to 'games/gzdoom/README')
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diff --git a/games/gzdoom/README b/games/gzdoom/README
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Enhanced OpenGL port of the official DOOM source code that also supports
Heretic, Hexen, and Strife.
-This requires fmodapi.
-
-Optional compile-time dependency: fluidsynth (autodetected).
-
+fluidsynth is an optional (autodetected) compile-time dependency.
See below for optional runtime dependencies.
gzdoom is only a game engine. To actually play the game, you'll need