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author | B. Watson <yalhcru@gmail.com> | 2012-09-05 21:40:47 -0500 |
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committer | Robby Workman <rworkman@slackbuilds.org> | 2012-09-05 21:40:47 -0500 |
commit | 462d081d49b52d5217eaf6d16018f6f9d714af23 (patch) | |
tree | ff248b676b1ca4170c51b95f014a5eb85932455d /games/gzdoom/README | |
parent | ba31bc2e80cbfbb511855e6523d60eebd5557ea6 (diff) | |
download | slackbuilds-462d081d49b52d5217eaf6d16018f6f9d714af23.tar.gz |
games/gzdoom: Fixed dependency information
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
Diffstat (limited to 'games/gzdoom/README')
-rw-r--r-- | games/gzdoom/README | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/games/gzdoom/README b/games/gzdoom/README index a11116da3a..f39aa56fb1 100644 --- a/games/gzdoom/README +++ b/games/gzdoom/README @@ -1,10 +1,7 @@ Enhanced OpenGL port of the official DOOM source code that also supports Heretic, Hexen, and Strife. -This requires fmodapi. - -Optional compile-time dependency: fluidsynth (autodetected). - +fluidsynth is an optional (autodetected) compile-time dependency. See below for optional runtime dependencies. gzdoom is only a game engine. To actually play the game, you'll need |