summaryrefslogtreecommitdiff
path: root/games/glbsp
diff options
context:
space:
mode:
authorB. Watson <yalhcru@gmail.com>2020-10-13 03:36:09 -0400
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2020-10-17 09:40:13 +0700
commitfaeb56f668bc9dce0ec188048209cdef45eb7d35 (patch)
treea3ddc983dc874c2bcc408bf001744d64db4ec001 /games/glbsp
parente4e93692629252dfe16f83a698fef41b5b744efd (diff)
downloadslackbuilds-faeb56f668bc9dce0ec188048209cdef45eb7d35.tar.gz
games/glbsp: Fix README.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/glbsp')
-rw-r--r--games/glbsp/README32
1 files changed, 16 insertions, 16 deletions
diff --git a/games/glbsp/README b/games/glbsp/README
index f30794633c..bacd32a642 100644
--- a/games/glbsp/README
+++ b/games/glbsp/README
@@ -1,20 +1,20 @@
-glBSP is a node builder specially designed for OpenGL ports of the DOOM
-game engine. It adheres to the "GL-Nodes Specification", which means it
-adds some new special lumps to a WAD file that makes it easy and fast
-for an OpenGL DOOM engine to compute the polygons needed for drawing
-the levels.
+glBSP is a node builder specially designed for OpenGL ports of the
+DOOM game engine. It adheres to the "GL-Nodes Specification", which
+means it adds some new special lumps to a WAD file that makes it easy
+and fast for an OpenGL DOOM engine to compute the polygons needed for
+drawing the levels.
There are many DOOM ports that understand the GL-Nodes which glBSP
-creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy 2.0,
-Vavoom, Doom3D and ZDoomGL.
+creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy
+2.0, Vavoom, Doom3D and ZDoomGL.
-This script builds both the command-line (glbsp) and GUI (glBSPX) binaries
-of glBSP. If you don't need the GUI and/or don't want to install fltk,
-"export OMIT_GUI=yes" in the build script's environment.
+This script builds both the command-line (glbsp) and GUI (glBSPX)
+binaries of glBSP. If you don't need the GUI and/or don't want to
+install fltk, "export OMIT_GUI=yes" in the build script's environment.
-The package also includes a C header and a library (what would be known
-as libglbsp-dev on other Linux distributions). By default, a dynamic
-library is created. This works on x86 and x86_64 systems, but is untested
-on others. If you have trouble with the shared library, "export STATIC=yes"
-in the build script's environment (and please contact the maintainer of
-this SlackBuild!)
+The package also includes a C header and a library (what would be
+known as libglbsp-dev on other Linux distributions). By default, a
+dynamic library is created. This works on x86 and x86_64 systems, but
+is untested on others. If you have trouble with the shared library,
+"export STATIC=yes" in the build script's environment (and please
+contact the maintainer of this SlackBuild!)