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author | B. Watson <yalhcru@gmail.com> | 2016-08-08 17:18:53 -0400 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2016-08-13 07:22:55 +0700 |
commit | e6b5b84db59f58477ac1805d67dfdbb062aeee04 (patch) | |
tree | 6782b38ebe63730a08b7481ce87e8123946d185e /games/eduke32/eduke32.wrapper | |
parent | 867b39f1ca7d78e2c5adb7674ad1fb70fa0a4c72 (diff) | |
download | slackbuilds-e6b5b84db59f58477ac1805d67dfdbb062aeee04.tar.gz |
games/eduke32: Updated for version 20160704_5811.
Diffstat (limited to 'games/eduke32/eduke32.wrapper')
-rw-r--r-- | games/eduke32/eduke32.wrapper | 55 |
1 files changed, 47 insertions, 8 deletions
diff --git a/games/eduke32/eduke32.wrapper b/games/eduke32/eduke32.wrapper index 64696863bd..7509c7f09d 100644 --- a/games/eduke32/eduke32.wrapper +++ b/games/eduke32/eduke32.wrapper @@ -1,24 +1,63 @@ #!/bin/sh -# Wrapper script for eduke32 and mapster32 -# Ensure ~/.eduke32 exists, populate with a symlink forest -# (Need this because the game normally expects to run from its own dir) +# Wrapper script for eduke32 and mapster32. +# Ensure ~/.eduke32 exists, populate with a symlink forest. +# Need this because the game normally expects to run from its own dir. +# This version supports game mods. Currently only tested with bloodcm. SHAREDIR=/usr/share/games/eduke32 BINDIR=/usr/libexec/eduke32 +USERDIR=$HOME/.eduke32 -PROG="`echo $0 | sed 's/.*\///'`" -mkdir -p ~/.eduke32 +PROG="$( basename $0 )" +mkdir -p $USERDIR -if ! cd ~/.eduke32; then - echo 2>&1 "$PROG: Can't create ~/.eduke32 directory" +if ! cd $USERDIR; then + echo 2>&1 "$PROG: Can't create $USERDIR directory" exit 1 fi -for i in samples autoload m32help.hlp SEHELP.HLP STHELP.HLP names.h tiles.cfg; do +# These files need to be present, but not writable, symlinks +# to /usr/share are OK. +for i in m32help.hlp SEHELP.HLP STHELP.HLP names.h tiles.cfg; do if [ -e $SHAREDIR/$i -a ! -e $i ]; then ln -s $SHAREDIR/$i $i fi done +# For directories, it's more complex. + +# We don't know in advance what directories might be present, since +# packages can install game mods (e.g. bloodcm). So link them all. +# Unfortunately it can't be a simple symlink, because the *.cfg files +# inside mod directories need to really exist in $USERDIR, writable by +# the user, so he can save his settings. + +# The autoload subdir isn't a mod, but it's treated the same way so +# individual users can have different autoload stuff. If you install +# eduke32_hires_pack, this means users can disable it by removing their +# symlink in ~/.eduke32/autoload (without disturbing anything else they +# might have in autoload). + +# I wish there were a simpler way to do this. The only other solution +# would be to patch the eduke32 source, to make it save .cfg files in a +# different location than the game data dirs... but I'd rather handle it +# with a wrapper script because it's easier to debug. + +# So, here's how we handle the directories: +for i in $SHAREDIR/*/; do + dir=$( basename $i ) + if [ ! -e $dir ]; then + mkdir $dir + ln -s $SHAREDIR/$dir/* $dir + rm -f $dir/*.cfg + cp $SHAREDIR/$dir/*.cfg $dir + fi +done + +# If this is left over in $USERDIR, it's from a previous version of this +# script, and it doesn't belong there. samples/ isn't a mod, it's actually +# documentation, and is now installed in /usr/doc/eduke32-$VERSION. +rm -f samples + exec $BINDIR/$PROG "$@" |