diff options
author | Hunter Sezen <ovariegata@yahoo.com> | 2016-08-07 18:33:52 +0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2016-08-07 18:55:32 +0700 |
commit | 56f75161cc76005a17d5333e46746cf0bd5a176f (patch) | |
tree | 5be9019499750449bb1899c95c225cedc7652092 /games/ecwolf | |
parent | dad329af31a51ff390da4168d768bd8e084db420 (diff) | |
download | slackbuilds-56f75161cc76005a17d5333e46746cf0bd5a176f.tar.gz |
games/ecwolf: Added (an advanced source port for Wolfenstein 3D).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/ecwolf')
-rw-r--r-- | games/ecwolf/README | 27 | ||||
-rw-r--r-- | games/ecwolf/ecwolf.SlackBuild | 106 | ||||
-rw-r--r-- | games/ecwolf/ecwolf.info | 10 | ||||
-rw-r--r-- | games/ecwolf/slack-desc | 19 |
4 files changed, 162 insertions, 0 deletions
diff --git a/games/ecwolf/README b/games/ecwolf/README new file mode 100644 index 0000000000..2b9b539b10 --- /dev/null +++ b/games/ecwolf/README @@ -0,0 +1,27 @@ +ECWolf is an advanced source port for Wolfenstein 3D, Spear of Destiny, +and Super 3D Noah's Ark based off of the Wolf4SDL code base. ECWolf pulls +a substantial amount of code from ZDoom and aims to provide a wide array of +mod editing capabilities without the need to modify the source code. Most +importantly you will no longer need to replace entire data sets. With ECWolf +you could for example add a weapon without needing to distribute every sprite +in the game along with it. Mods will be neatly packaged into a single file +just like they are for Doom. + +For players, ECWolf provides many useful features such as better control binding, +support for wide screen resolutions, and unlimited save slots. ECWolf allows you +to keep all of your game data in one directory as one binary plays all supported +games. Support for even more Wolfenstein engine games is planned for the one binary +plays all supported games. Support for even more Wolfenstein engine games is planned +for the binary plays all supported games. Support for even more Wolfenstein engine +games is planned for the future! (I know you're all waiting for Blake Stone support.) +In terms of accuracy to vanilla Wolf, it is about the same as the accuracy of ZDoom +to vanilla Doom. + +To play ECWolf the game date will be required, it can be placed in: + /usr/share/games/wolf3d + +Wolfenstein 3D fullversion (.wl6) and shareware (.wl1) +Spear of Destiny fullversion (.sod) and demo (.sdm) +Spear of Destiny Mission 2: Return to Danger (.sd2) +Spear of Destiny Mission 3: Ultimate Challenge (.sd3) +Super 3D Noah's Ark (.n3d) diff --git a/games/ecwolf/ecwolf.SlackBuild b/games/ecwolf/ecwolf.SlackBuild new file mode 100644 index 0000000000..1008ed7841 --- /dev/null +++ b/games/ecwolf/ecwolf.SlackBuild @@ -0,0 +1,106 @@ +#!/bin/sh + +# Slackware build script for ECWolf + +# Copyright 2016 Hunter Sezen California, USA +# All rights reserved. +# +# Redistribution and use of this script, with or without modification, is +# permitted provided that the following conditions are met: +# +# 1. Redistributions of this script must retain the above copyright +# notice, this list of conditions and the following disclaimer. +# +# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED +# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO +# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF +# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +PRGNAM=ecwolf +VERSION=${VERSION:-1.3.2} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i586 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i586" ]; then + SLKCFLAGS="-O2 -march=i586 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $PRGNAM-$VERSION-src +7z x $CWD/$PRGNAM-$VERSION-src.7z +cd $PRGNAM-$VERSION-src +chown -R root:root . +find -L . \ + \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ + -o -perm 511 \) -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ + -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; + +# data dir hack (From AUR) +sed -e 's|OpenResourceFile(datawad|OpenResourceFile("/usr/share/games/ecwolf/ecwolf.pk3"|' \ + -e 's|Push(datawad|Push("/usr/share/games/ecwolf/ecwolf.pk3"|' \ + -e 's|/usr/local/share/games/wolf3d|/usr/share/games/wolf3d|' \ + -i src/wl_iwad.cpp + +mkdir -p build +cd build + cmake \ + -DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \ + -DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \ + -DCMAKE_INSTALL_PREFIX=/usr \ + -DBUILD_PATCHUTIL=ON \ + -Wno-dev \ + -DCMAKE_BUILD_TYPE=Release .. + make + make install DESTDIR=$PKG + install -m0755 tools/patchutil/patchutil $PKG/usr/bin/$PRGNAM-patchutil + install -Dm0644 $PRGNAM.pk3 $PKG/usr/share/games/$PRGNAM/$PRGNAM.pk3 +cd .. + +mkdir -p $PKG/usr/share/games/wolf3d + +find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \ + | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a README.md docs/*.txt $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/games/ecwolf/ecwolf.info b/games/ecwolf/ecwolf.info new file mode 100644 index 0000000000..e548bd9a9c --- /dev/null +++ b/games/ecwolf/ecwolf.info @@ -0,0 +1,10 @@ +PRGNAM="ecwolf" +VERSION="1.3.2" +HOMEPAGE="http://maniacsvault.net/ecwolf/" +DOWNLOAD="http://maniacsvault.net/ecwolf/files/ecwolf/1.x/ecwolf-1.3.2-src.7z" +MD5SUM="ec6ed0a1c1f5081cb788cfe030cf0a9d" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +REQUIRES="p7zip" +MAINTAINER="Hunter Sezen" +EMAIL="ovariegata@yahoo.com" diff --git a/games/ecwolf/slack-desc b/games/ecwolf/slack-desc new file mode 100644 index 0000000000..ecaf889c1d --- /dev/null +++ b/games/ecwolf/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. +# Line up the first '|' above the ':' following the base package name, and +# the '|' on the right side marks the last column you can put a character in. +# You must make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. + + |-----handy-ruler------------------------------------------------------| +ecwolf: ecwolf (an advanced source port for Wolfenstein 3D) +ecwolf: +ecwolf: ECWolf is an advanced source port for Wolfenstein 3D, +ecwolf: Spear of Destiny, and Super 3D Noah's Ark based off +ecwolf: of the Wolf4SDL code base. +ecwolf: +ecwolf: Homepage: http://maniacsvault.net/ecwolf/ +ecwolf: +ecwolf: +ecwolf: +ecwolf: |