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author | B. Watson <yalhcru@gmail.com> | 2012-05-13 09:05:35 -0400 |
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committer | dsomero <xgizzmo@slackbuilds.org> | 2012-05-13 09:05:35 -0400 |
commit | 79e444d58e10561a144653909b1c6ffb51f1a30d (patch) | |
tree | 580d84e7f0949f343e2858f0df109db27b5cb7b9 /games/ds-models/ds-models.SlackBuild | |
parent | 8c36346f47098579bb6942f60e8f5ac32832a900 (diff) | |
download | slackbuilds-79e444d58e10561a144653909b1c6ffb51f1a30d.tar.gz |
games/ds-models: Added (3D model packs for gzdoom and skulltag)
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
Diffstat (limited to 'games/ds-models/ds-models.SlackBuild')
-rw-r--r-- | games/ds-models/ds-models.SlackBuild | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/games/ds-models/ds-models.SlackBuild b/games/ds-models/ds-models.SlackBuild new file mode 100644 index 0000000000..271a1f7fa9 --- /dev/null +++ b/games/ds-models/ds-models.SlackBuild @@ -0,0 +1,114 @@ +#!/bin/bash + +# Slackware build script for ds-models + +# Written by B. Watson (yalhcru@gmail.com) + +PRGNAM=ds-models +VERSION=${VERSION:-r14} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +ARCH=noarch + +# Which game(s) to support? +SKULLTAG=${SKULLTAG:-yes} +GZDOOM=${GZDOOM:-yes} + +if [ "$SKULLTAG" != "yes" -a "$GZDOOM" != "yes" ]; then + echo "You've set both SKULLTAG=no and GZDOOM=no; nothing to package." + exit 1 +fi + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG/usr/{share/games/doom,bin,doc/$PRGNAM-$VERSION} $OUTPUT +cd $TMP +rm -rf $PRGNAM-$VERSION +tar xvf $CWD/$PRGNAM-$VERSION.tar.gz +cd $PRGNAM-$VERSION +chown -R root:root . +find . \ + \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \ + -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \ + -exec chmod 644 {} \; + +# The only script provided upstream is for skulltag + gzdoom in one pk3, which +# will only work with skulltag. So we build our own individual skulltag and +# gzdoom packages. Script code based on Build-ST-Complete.sh + +# gzdoom. Note that skulltag needs these too, so GZDOOM=no just means we +# don't install the ds-gzdoom wrapper script. +mkdir -p work/Models + +for DEF_FILE in \ + $(find ./GZ-Models/Build -maxdepth 2 -type f -name "*.def") +do + cp ${DEF_FILE} work +done + +for MODEL_DIR in \ + $(find $(pwd)/GZ-Models/Build -maxdepth 2 -mindepth 2 -type d) +do + cp -R ${MODEL_DIR} work/Models/ +done + +cp -R GZ-Models/Build/Hires work +cd work + zip -r $PKG/usr/share/games/doom/GZ-Models.pk3 ./*.def ./Hires ./Models +cd - +rm -rf work + +if [ "$GZDOOM" = "yes" ]; then + install -m0755 $CWD/ds-gzdoom $PKG/usr/bin +fi + +# ST-Models +if [ "$SKULLTAG" = "yes" ]; then + mkdir -p work/Models + + for DEF_FILE in \ + $(find ST-Models/Build -maxdepth 2 -type f -name "*.def") + do + cp ${DEF_FILE} work + done + + for MODEL_DIR in \ + $(find ST-Models/Build -maxdepth 2 -mindepth 2 -type d) + do + cp -R ${MODEL_DIR} work/Models/ + done + + cd work + zip -r $PKG/usr/share/games/doom/ST-Models.pk3 ./*.def ./Models + cd - + + rm -rf work + install -m0755 $CWD/ds-skulltag $PKG/usr/bin +fi + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a Readme.txt $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +# Modify the slack-desc to reflect reality: +if [ "$SKULLTAG" != "yes" ]; then + GAME="gzdoom only" +elif [ "$GZDOOM" != "yes" ]; then + GAME="skulltag only" +else + GAME="skulltag and gzdoom" +fi + +mkdir -p $PKG/install +sed "s/@GAME@/$GAME/" $CWD/slack-desc > $PKG/install/slack-desc + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} |