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author | Hunter Sezen <orbea@fredslev.dk> | 2018-12-22 01:56:02 -0900 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2018-12-22 01:56:02 -0900 |
commit | 18cde3391c8b4ff7385b6942ea2d055cfbf01b37 (patch) | |
tree | 7764cc5c9098ca2d44b1df0b462ec476ecf52484 /games/dhewm3/README | |
parent | cdc5c40e528cea87f632c9ad186b2e8c9327ff52 (diff) | |
download | slackbuilds-18cde3391c8b4ff7385b6942ea2d055cfbf01b37.tar.gz |
games/dhewm3: Updated for version 1.5.0.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/dhewm3/README')
-rw-r--r-- | games/dhewm3/README | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/games/dhewm3/README b/games/dhewm3/README index d06ffe47b2..a837620562 100644 --- a/games/dhewm3/README +++ b/games/dhewm3/README @@ -1,7 +1,8 @@ The goal of dhewm 3 is bring DOOM 3 with the help of SDL to all suitable platforms. -Compared to the original DOOM 3, the changes of dhewm 3 worth mentioning are: +Compared to the original DOOM 3, the changes of dhewm 3 worth mentioning +are: * 64bit port * SDL for low level OS support, OpenGL and input handling |