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author | Hunter Sezen <ovariegata@yahoo.com> | 2016-01-12 00:57:02 +0700 |
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committer | Robby Workman <rworkman@slackbuilds.org> | 2016-01-12 21:58:11 -0600 |
commit | d45b7c006b91a19509342be2fda65768e83f1344 (patch) | |
tree | d4edb66cd57216cabfe434ce485e2a0d7eee97fc /games/dhewm3/README | |
parent | 89800434abb186ce23d325d6383b30ca45aea7de (diff) | |
download | slackbuilds-d45b7c006b91a19509342be2fda65768e83f1344.tar.gz |
games/dhewm3: Added (Doom 3 GPL source port).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/dhewm3/README')
-rw-r--r-- | games/dhewm3/README | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/games/dhewm3/README b/games/dhewm3/README new file mode 100644 index 0000000000..f6951ef694 --- /dev/null +++ b/games/dhewm3/README @@ -0,0 +1,21 @@ +The goal of dhewm 3 is bring DOOM 3 with the help of SDL to all suitable platforms. + +Compared to the original DOOM 3, the changes of dhewm 3 worth mentioning are: + +* 64bit port +* SDL for low level OS support, OpenGL and input handling +* OpenAL for audio output, all OS specific audio backends are gone +* OpenAL EFX for EAX reverb effects (read: EAX-like sound effects on all platforms/hardware) +* Better support for widescreen (and arbitrary display resolutions) +* A portable build system based on CMake + +This engine will only work with the original Doom 3 and Resurrection of Evil expansion pack +and not the newer Doom 3 BFG. + +To build the dedicated server or to disable building the base game code, the core or d3xp +game code use: BASE="no" CORE="no" D3XP="no" SERVER="yes" ./dhewm3.SlackBuild + +Doom 3 and the Resurrection of Evil expansion pack data are not included with dhewm 3 and are +still covered by the original EULA. They must be acquired separately such as from the retail +DVDs or with SteamCMD. The data pak00*.pk4 files need to be placed in /usr/share/dhewm3/base +for Doom 3 and /usr/share/dhewm3/d3xp for RoE, symbolic links to the data directories will work. |