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author | B. Watson <yalhcru@gmail.com> | 2014-08-26 07:31:11 +0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2014-08-30 14:19:21 +0700 |
commit | 9d3f8a34b2df42f3ff8df18524e3c7b288a5db71 (patch) | |
tree | 7ef7dc6dde6d8438842453ddb7c2b8f7a703564d /games/colem/README | |
parent | 3f99f3cb074121d14670ace3b8b4e6fd057eca06 (diff) | |
download | slackbuilds-9d3f8a34b2df42f3ff8df18524e3c7b288a5db71.tar.gz |
games/colem: Updated for version 2.9.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/colem/README')
-rw-r--r-- | games/colem/README | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/games/colem/README b/games/colem/README index 47668260fc..93f7a56527 100644 --- a/games/colem/README +++ b/games/colem/README @@ -1,33 +1,33 @@ +colem (ColecoVision emulator) + ColEm is a portable emulator of the old ColecoVision videogame console. It should run most ColecoVision games and supports Coleco's SuperAction controllers with spin wheels. -In order to run ColecoVision games, you will need a copy of the system -ROM image, but for copyright reasons, no ROM image is included. The -file is generally called "coleco.rom" or "coleco.zip" (which contains -"coleco.rom"). If you own a ColecoVision console, depending on the laws -where you live, it may or may not be legal for you to use a copy of the -ROM. If it's legal, you can either crack open your console, remove the -ROM chip, and read the data from it... or use google-fu to find an -already-dumped image file. Legal issues aside, you have 2 ways to -provide the ROM image for the emulator to use: +ColEm uses OSS for audio, so you'll have to either load the OSS +emulation modules (via /etc/rc.d/rc.alsa-oss), run it as "aoss colem" +from the command line, or launch it from your desktop by opening a .cv +or .col file. + +In order to run ColecoVision games, you will need a copy of the system +ROM image, but for copyright reasons, no ROM image is included. +The file is generally called "coleco.rom" or "coleco.zip" (which +contains "coleco.rom"). If you own a ColecoVision console, depending +on the laws where you live, it may or may not be legal for you to use a +copy of the ROM. If it's legal, you can either crack open your console, +remove the ROM chip, and read the data from it... or use google-fu to +find an already-dumped image file. Legal issues aside, you have 2 ways +to provide the ROM image for the emulator to use: -1. Place either "coleco.rom" or "coleco.zip" (containing "coleco.rom") in -the directory with the SlackBuild script. The resulting package will -include the ROM image in "usr/share/colem/coleco.rom". If you do this, -DO NOT give anyone a copy of the package! Using the ROM might possibly -be legal, but bundling it with ColEm is against the ColEm license. +1. Buld the package with the ROM image: -2. Build the package without the ROM image. After installing the -package, manually place a copy of "coleco.rom" in "/usr/share/colem/" -or "~/.colem/". + Place either "coleco.rom" or "coleco.zip" (containing "coleco.rom") + in the directory with the SlackBuild script. The resulting package will + include the ROM image in "usr/share/colem/coleco.rom". If you do this, + DO NOT give anyone a copy of the package! Using the ROM might possibly + be legal, but bundling it with ColEm is against the ColEm license. -Note about the sources: It appears that every time upstream releases a -new version, the download link for the previous version is removed. If -you are unable to download the source, try visiting the home page and -look for a new version of ColEm. If this is the case, please contact -the maintainer of this script (see the .info file) +2. Build the package without the ROM image: -By default, ColEm is built for 24- and 32-bit color depth X11 displays. -If you intend to run ColEm on an 8- or 16-bpp display, set either -DISPLAY_BPP=8 or DISPLAY_BPP=16 in the script's environment. + After installing the package, manually place a copy of "coleco.rom" in + "/usr/share/colem/" or "~/.colem/". |