diff options
author | B. Watson <yalhcru@gmail.com> | 2010-04-16 21:50:57 -0400 |
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committer | David Somero <xgizzmo@slackbuilds.org> | 2010-05-15 10:38:07 +0200 |
commit | a9bd826f2222adb1fa3d04aa3ee9369d62ea4acc (patch) | |
tree | e8ee58bcd5634a78e0d30e2829f6b353736e5193 /games/clonekeen/patch.txt | |
parent | 2420f03c14cbc8fc2d11fceefbe4d10dbb80aa44 (diff) | |
download | slackbuilds-a9bd826f2222adb1fa3d04aa3ee9369d62ea4acc.tar.gz |
games/clonekeen: Added (open source engine for Commander Keen)
Diffstat (limited to 'games/clonekeen/patch.txt')
-rw-r--r-- | games/clonekeen/patch.txt | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/games/clonekeen/patch.txt b/games/clonekeen/patch.txt new file mode 100644 index 0000000000..634e06b612 --- /dev/null +++ b/games/clonekeen/patch.txt @@ -0,0 +1,12 @@ +slackbuild.diff does the following things: + +- Allows data filenames to be upper/lower/mixed case +- Stops creating an empty "ck.log" file in the cwd +- Stops segfaulting on exit due to double-free bug +- Gets rid of non-functional -3player, -4player, + -host, and -join options +- Sets the default frameskip to 1. This is because there is no + way to DECREASE the frameskip from the in-game Options menu, + and the original default was 2. Anyone who has an old/slow + enough machine to need frameskip 2 can still set it (increasing + the frameskip works fine, you just can't decrease it...) |