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author | B. Watson <yalhcru@gmail.com> | 2010-04-16 21:50:57 -0400 |
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committer | David Somero <xgizzmo@slackbuilds.org> | 2010-05-15 10:38:07 +0200 |
commit | a9bd826f2222adb1fa3d04aa3ee9369d62ea4acc (patch) | |
tree | e8ee58bcd5634a78e0d30e2829f6b353736e5193 /games/clonekeen/clonekeen.6 | |
parent | 2420f03c14cbc8fc2d11fceefbe4d10dbb80aa44 (diff) | |
download | slackbuilds-a9bd826f2222adb1fa3d04aa3ee9369d62ea4acc.tar.gz |
games/clonekeen: Added (open source engine for Commander Keen)
Diffstat (limited to 'games/clonekeen/clonekeen.6')
-rw-r--r-- | games/clonekeen/clonekeen.6 | 227 |
1 files changed, 227 insertions, 0 deletions
diff --git a/games/clonekeen/clonekeen.6 b/games/clonekeen/clonekeen.6 new file mode 100644 index 0000000000..69b5587384 --- /dev/null +++ b/games/clonekeen/clonekeen.6 @@ -0,0 +1,227 @@ +.TH CLONEKEEN 6 "March 25, 2010" +.SH NAME +clonekeen \- Clone of id Software's "Commander Keen" game +.br +.SH SYNOPSIS +.B clonekeen +[\fIwarplevel\fR] +[\fIOPTIONS\fR] +.SH DESCRIPTION +CloneKeen is an almost almost complete open\-source clone of +the old classic DOS game, \fICommander Keen: Invasion of the +Vorticons\fR by ID Software. CloneKeen requires the original game +data files to work. You can play all three episodes of the game +(but not the later episodes 4 through 6, nor "Keen Dreams"). +.PP +CloneKeen tries to mostly replicate the original game, +however there are also a number of improvements, +including smoother scrolling, better graphic effects +in some parts of the game, and 2\-player support. +.PP +See story.txt for a description of the game's plot. +.SH OPTIONS +.TP +\fBwarplevel\fR +specify a level number (such as 2) to go directly to that level. This option +must be given first. Example: \fBclonekeen 1 \-fs\fR to start the game on +level 1 in fullscreen mode. +.TP +\fB\-1player\fR, \fB\-2player\fR +select number of players (1\-2); defaults to 1. This is local multiplayer, +with 2 players using the same keyboard (there is no network play). +.TP +\fB\-nopk\fR +do not allow players to kill each other in multiplayer games +.TP +\fB\-ep1\fR, \fB\-ep2\fR, \fB\-ep3\fR +select episode 1, 2, or 3; defaults to 1 +.TP +\fB\-dtm\fR +go directly to the world map, bypassing intro and title screen +.TP +\fB\-mean\fR +increase game difficulty +.TP +\fB\-cheat\fR +enable function key cheat/debug codes +.TP +\fB\-rec\fR +record player actions to demo.dat for making a demo +.TP +\fB\-eseq\fR +for the impatient\-\-cut directly to the ending sequence +.TP +\fB\-fs\fR +use fullscreen mode +.TP +\fB\-dbl\fR +zoom image 2x +.TP +\fB\-showfps\fR +show frames/second in upper\-right of screen +.SH CONTROLS +.TP +\fBArrows\fR +Movement +.TP +\fBSpace\fR +Show inventory and status +.TP +\fBControl\fR +Jump (or on the map screen, enter a level) +.TP +\fBAlt\fR +Pogo stick (if you have it) +.TP +\fBCtrl+Alt\fR +Fire Raygun (if it has charges) +.TP +\fBF3\fR +Save the game +.TP +\fBEscape\fR +At the intro or title screen, quits the game. During gameplay, brings up +the quit menu (press Escape again to return to the game). +.TP +\fBF10\fR +Switch to fullscreen and enable scale2x mode. Only active during the +intro screen (blue text on starfield). +.PP +In 2\-player games, player 2's controls are: +.TP +\fBW\fR +On the Map stage, move up. On a level, jump. +.TP +\fBQ\fR +Pogo stick (if you have it) +.TP +\fBQ+W\fR +Fire Raygun (if it has charges) +.TP +\fBA\fR +Left +.TP +\fBS\fR +Down +.TP +\fBD\fR +Right +.SH CHEAT CODES +There are a full assortment of cheat codes available. Some cheats must first +be enabled with -cheat or through the options menu. C+T+SPACE and G+O+D will +always work. +.TP +\fBG+O+D\fR +God \- Toggles GOD mode. You can't protect yourself + from dying if you fall off the map though. + (Use TAB to revive in this case). +.TP +\fBTab\fR +Noclip/Revive \- +Turns off clipping, allowing you to walk through + walls / Aborts a dying sequence. +.TP +\fBC+T+Space\fR +All Items \- Gives all items, similar to the original. +.TP +\fBF2\fR +Nofall \- Disables gravity, so Keen can walk on air. +.TP +\fBF6\fR +Debug mode/RADAR \- Press once: enables debug mode, press again, + enables radar in upper\-left corner. +.TP +\fBF7\fR +Throttle off \- Disables speed throttle so the game goes really + fast. +.TP +\fBF8\fR +Frame\-by\-frame mode \- Just as it sounds, see in\-game instructions. +.TP +\fBF9\fR +Abort level \- Marks level as "done", and returns to the map. +.TP +\fBKeypad +\fR +Force fall \- Allows fall to a platform below the current one. + The opposite of F2. +.SH GAMEPLAY +(taken/modified from the original game's in\-game help) +.PP +When you are on the Mars map, you may be blocked by a city, shrine, or other +obstacle. You must enter the city (press Ctrl) and finish it +before proceeding. +.PP +When you enter a city, you can get things by simply running into them. +.PP +If you cannot pass through a door, there may be a "keycard" that the door +requires. This keycard will be the same color as the door. +.SH TREASURES +(taken/modified from the original game's in\-game help) +.PP +\fBLollipop\fR \- 100 points +.br +\fBSoda\fR \- 200 points +.br +\fBPizza\fR \- 500 points +.br +\fBBook\fR \- 1000 points +.br +\fBTeddy Bear\fR \- 5000 points +.PP +You get an extra Keen every 20,000 points. +.SH FILES +.TP +\fB~/.clonekeen\fR +Per\-user savegames and config data. This directory is created the first +time you run \fBclonekeen\fR. +.TP +\fB~/.clonekeen/defaultargs\fR +Default arguments to pass to the game. Good candidates are \-fs, \-dbl, +and/or -cheat. Put the arguments in the file on the same line, +separated by spaces, e.g.: +.PP +\fBecho "-dbl -fs -cheat" > ~/.clonekeen/defaultargs\fR +.TP +\fB/usr/share/games/clonekeen/\fR +System\-wide game data files (including the ones that come with +the original game). Data files may be named in all\-uppercase or +all\-lowercase (EGAHEAD.CK1 or egahead.ck1, or even mixed case like +EGAHEAD.ck1 or egahead.CK1, but not egaHead.ck1) +.TP +\fB/usr/games/clonekeen\-bin\fR +Main game binary. Generally not to be run directly: it expects to find the +data files in the current dir, and writes config/savegame data in the +current dir. Use the \fBclonekeen\fR wrapper script instead. +.TP +\fB/usr/games/clonekeen\fR +Wrapper script. Creates ~/.clonekeen, populates it with symlinks to the +game data files, runs the main binary. +.SH BUGS +Actually not bugs, these are features that were in the original DOS version +of the game that are not (yet?) implemented in clonekeen: +.PP +No way to customize keyboard controls +.PP +No support for joystick controls +.PP +No support for in\-game help (probably just as well, the help talks about +joysticks, and customizing keyboard controls...) +.PP +Also, the DOS build of clonekeen appears to support up to 4 (or maybe +only 3) player +games, but the Linux build only defines enough control keys +for 2 players. +.SH AUTHOR +clonekeen was written by Caitlin Shaw. +.PP +This manual page and the wrapper script were written by B. Watson for the SlackBuilds.org project. +.SH SEE ALSO +\fB/usr/doc/clonekeen-8.3/readme.txt\fR +.br +\fB/usr/doc/clonekeen-8.3/story.txt\fR +.br +\fBhttp://clonekeen.sourceforge.net/\fR +.br +\fBhttp://www.3drealms.com/tech/keen.html\fR +.br +\fBhttp://en.wikipedia.org/wiki/Commander_Keen\fR |