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authorLarry Hajali <larryhaja[at]gmail[dot]com>2011-06-18 23:39:37 -0500
committerRobby Workman <rworkman@slackbuilds.org>2011-06-18 23:39:37 -0500
commitf0dffd083f3423dbdecedcfb5a9ccbd4ae0c30e4 (patch)
tree161cd4310a2735e196d48c78fe203062db88c929 /games/bsnes/README
parentf32eb24596754e292b04e70a561520f16bdd6fc1 (diff)
downloadslackbuilds-f0dffd083f3423dbdecedcfb5a9ccbd4ae0c30e4.tar.gz
games/bsnes: Updated for version 0.079.
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
Diffstat (limited to 'games/bsnes/README')
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1 files changed, 12 insertions, 0 deletions
diff --git a/games/bsnes/README b/games/bsnes/README
index 4450eab2fd..059112c7d0 100644
--- a/games/bsnes/README
+++ b/games/bsnes/README
@@ -7,3 +7,15 @@ This includes speed and game-specific hacks for compatibility. As
a result, the minimum system requirements for bsnes are very high.
bsnes requires OpenAL.
+
+Options:
+1) Bsnes now has 2 interfaces to choose from. The default is QT4
+and the other is GTK. If you'd like to choose the GTK interface,
+then pass INTERFACE=gtk to the slackbuild.
+
+2) There are 3 modes that bsnes can be built. The 3 modes can no
+longer be chosen from within the game. There can only be one mode
+chosen at build time. The 3 modes are accuracy (default),
+compatibility, and performance. To choose compatibility modes
+pass PROFILE=compatibility to the slackbuild. For performance
+mode pass PROFILE=performance to the slackbuild.