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author | Hunter Sezen <ovariegata@yahoo.com> | 2016-08-01 12:11:06 +0100 |
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committer | David Spencer <idlemoor@slackbuilds.org> | 2016-08-05 18:10:41 +0100 |
commit | df2df339a756ff1cb9f24aabca1516b05f3fe066 (patch) | |
tree | 8f0ac25f591a71ab892ea3a9287235959fb5f505 /games/bsnes-libretro/README | |
parent | 56af37cbf5573e9886a5c0c4522a9c06fb1ceaa8 (diff) | |
download | slackbuilds-df2df339a756ff1cb9f24aabca1516b05f3fe066.tar.gz |
games/bsnes-libretro: Added (libretro fork of bsnes).
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'games/bsnes-libretro/README')
-rw-r--r-- | games/bsnes-libretro/README | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/games/bsnes-libretro/README b/games/bsnes-libretro/README new file mode 100644 index 0000000000..4604d7deaa --- /dev/null +++ b/games/bsnes-libretro/README @@ -0,0 +1,58 @@ +Libretro fork of bsnes. As close to upstream as possible. + +bsnes is a Super Nintendo emulator that began development on 2004-10-14. It +focuses on accuracy and clean code above all else. It never uses speed or +compatibilty hacks. As a result, the minimum system requirements are greater +than with other emulators. bsnes comes in three different profiles (accuracy, +balance and performance) which contain minor differences in the PPU (graphics) +emulation. + +bsnes requires the following BIOS image files under the system directory for +operation: + +* dsp1.data.rom (DSP1 DATA) (CRC: c8347cbd) +* dsp1.program.rom (DSP1 PROGRAM) (CRC: db9a4c92) +* dsp1b.data.rom (DSP1B DATA) (CRC: 37a252c6) +* dsp1b.program.rom (DSP1B PROGRAM)) (CRC: 66a73998) +* dsp2.data.rom (DSP2 DATA) (CRC: b3893c70) +* dsp2.program.rom (DSP2 PROGRAM) (CRC: 0c1cf838) +* dsp3.data.rom (DSP3 DATA) (CRC: 8b41a2bd) +* dsp3.program.rom (DSP3 PROGRAM) (CRC: f29be51c) +* dsp4.data.rom (DSP4 DATA) (CRC: efa8b9b2) +* dsp4.program.rom (DSP4 PROGRAM) (CRC: 14b77ae3) +* cx4.data.rom (Cx4 DATA) (CRC: b6e76a6a) +* st010.data.rom (ST-0010 DATA) (CRC: 216081b2) +* st010.program.rom (ST-0010 PROGRAM) (CRC: 691cbb4f) +* st011.data.rom (ST-0011 DATA) (CRC: 803256a7) +* st011.program.rom (ST-0011 PROGRAM) (CRC: a741e9fb) +* st018.data.rom (ST-0018 DATA) (CRC: b5255459) +* st018.program.rom (ST-0018 PROGRAM) (CRC: f73d5e10) +* sgb.boot.rom (SGB BOOT PROGRAM) (CRC: ec8a83b9 [1]) + +[1] This is the boot rom only, you need the correct cart image to load SGB +games. + +===== + +Super Gameboy is supported via the subsystem API. In RetroArch the API is +already implemented but only available via CLI. For SGB support you need both +sgb.boot.rom and the SGB rom. To launch SGB games launch RetroArch like this: + + retroarch -L {path to bsnes core} {path to snes rom} --subsystem sgb {path to gb rom} + +Tested snes roms [2]: +* Super Game Boy (Japan, USA) (Rev 1).sfc (CRC: 27a03c98)[3] +* Super Game Boy (World) (Rev 2).sfc (CRC: 8a4a174f) +* Super Game Boy 2 (Japan).sfc (CRC: cb176e45) + +[2] Savestates are broken in this implementation. +[3] Some games don't work with this rom, try version SGB v2 for best results. + +===== + +By default, this SlackBuild will build the bsnes accuracy core. +To build the balanced or performance cores, choose any desired cores: + CORE="accuracy balanced performance" ./bsnes-libretro.SlackBuild + +Or to build all three cores, "all" can be used: + CORE="all" ./bsnes-libretro.SlackBuild |