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authorDimitris Zlatanidis <d.zlatanidis@gmail.com>2016-09-20 17:42:51 +0300
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2016-09-24 07:05:14 +0700
commitcc23c58d96d1c32c32152d0390e42f1a8a758d15 (patch)
treed5d0994c379e706f272a652eaf7651a9dec29631 /games/berusky2-data/berusky2-data.SlackBuild
parent6eda3dc391ba93e7056619b95cdbead7f0abb510 (diff)
downloadslackbuilds-cc23c58d96d1c32c32152d0390e42f1a8a758d15.tar.gz
games/berusky2-data: Switch to i586.
Signed-off-by: Dimitris Zlatanidis <d.zlatanidis@gmail.com>
Diffstat (limited to 'games/berusky2-data/berusky2-data.SlackBuild')
-rw-r--r--games/berusky2-data/berusky2-data.SlackBuild10
1 files changed, 5 insertions, 5 deletions
diff --git a/games/berusky2-data/berusky2-data.SlackBuild b/games/berusky2-data/berusky2-data.SlackBuild
index d74dbe1d8b..6d1d70e5b8 100644
--- a/games/berusky2-data/berusky2-data.SlackBuild
+++ b/games/berusky2-data/berusky2-data.SlackBuild
@@ -2,7 +2,7 @@
# Slackware build script for berusky2-data
-# Copyright 2014 Dimitris Zlatanidis Greece-Orestiada
+# Copyright 2014-2016 Dimitris Zlatanidis Orestiada, Greece
# All rights reserved.
#
# Redistribution and use of this script, with or without modification, is
@@ -30,7 +30,7 @@ TAG=${TAG:-_SBo}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
- i?86) ARCH=i486 ;;
+ i?86) ARCH=i586 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
@@ -41,8 +41,8 @@ TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
-if [ "$ARCH" = "i486" ]; then
- SLKCFLAGS="-O2 -march=i486 -mtune=i686"
+if [ "$ARCH" = "i586" ]; then
+ SLKCFLAGS="-O2 -march=i586 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
@@ -68,7 +68,7 @@ find -L . \
\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
-o -perm 511 \) -exec chmod 755 {} \; -o \
\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
- -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
+ -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
SRCDIRS="Save bitmap data game game_data items materials music out sound textures"