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authorHeinz Wiesinger <pprkut@liwjatan.at>2010-08-24 00:16:58 -0400
committerErik Hanson <erik@slackbuilds.org>2010-08-29 15:32:11 -0500
commita1f00d22d4a812ebe68f0e81dba088c479c5869c (patch)
tree912d0cfa7c5836a84cf8c5e0372c02fc32d5cf59 /games/Scorched3D
parent1fdd97021286188c2ec47939c0c2a0727c13ab10 (diff)
downloadslackbuilds-a1f00d22d4a812ebe68f0e81dba088c479c5869c.tar.gz
games/Scorched3D: Added (3D artillery game)
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
Diffstat (limited to 'games/Scorched3D')
-rw-r--r--games/Scorched3D/README6
-rw-r--r--games/Scorched3D/Scorched3D.SlackBuild110
-rw-r--r--games/Scorched3D/Scorched3D.info10
-rw-r--r--games/Scorched3D/doinst.sh3
-rw-r--r--games/Scorched3D/scorched3d-42.1-fixups.patch32
-rw-r--r--games/Scorched3D/scorched3d-43.1c-libpng14.patch40
-rw-r--r--games/Scorched3D/scorched3d.desktop10
-rw-r--r--games/Scorched3D/scorched3d.pngbin0 -> 2410 bytes
-rw-r--r--games/Scorched3D/slack-desc19
9 files changed, 230 insertions, 0 deletions
diff --git a/games/Scorched3D/README b/games/Scorched3D/README
new file mode 100644
index 0000000000..80812a12da
--- /dev/null
+++ b/games/Scorched3D/README
@@ -0,0 +1,6 @@
+Scorched3D is a cross-platform 3D remake of the popular 2D artillery game
+Scorched Earth. Scorched3D can be played against the computer, other players,
+and remotely across the Internet or LAN.
+
+This requires either wxGTK or wxPython, plus OpenAL, and freealut.
+All of these are available at SlackBuilds.org.
diff --git a/games/Scorched3D/Scorched3D.SlackBuild b/games/Scorched3D/Scorched3D.SlackBuild
new file mode 100644
index 0000000000..5d2b87b761
--- /dev/null
+++ b/games/Scorched3D/Scorched3D.SlackBuild
@@ -0,0 +1,110 @@
+#!/bin/sh
+
+# Slackware build script for Scorched3D
+
+# Copyright 2008-2010 Heinz Wiesinger, Amsterdam, The Netherlands
+# All rights reserved.
+#
+# Redistribution and use of this script, with or without modification, is
+# permitted provided that the following conditions are met:
+#
+# 1. Redistributions of this script must retain the above copyright
+# notice, this list of conditions and the following disclaimer.
+#
+# THIS SOFTWARE IS PROVIDED BY THE AUTHOR ''AS IS'' AND ANY EXPRESS OR IMPLIED
+# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+PRGNAM=Scorched3D
+VERSION=43.1c
+BUILD=${BUILD:-1}
+TAG=${TAG:-_SBo}
+
+if [ -z "$ARCH" ]; then
+ case "$( uname -m )" in
+ i?86) ARCH=i486 ;;
+ arm*) ARCH=arm ;;
+ *) ARCH=$( uname -m ) ;;
+ esac
+fi
+
+CWD=$(pwd)
+TMP=${TMP:-/tmp/SBo}
+PKG=$TMP/package-$PRGNAM
+OUTPUT=${OUTPUT:-/tmp}
+
+if [ "$ARCH" = "i486" ]; then
+ SLKCFLAGS="-O2 -march=i486 -mtune=i686"
+ LIBDIRSUFFIX=""
+elif [ "$ARCH" = "i686" ]; then
+ SLKCFLAGS="-O2 -march=i686 -mtune=i686"
+ LIBDIRSUFFIX=""
+elif [ "$ARCH" = "x86_64" ]; then
+ SLKCFLAGS="-O2 -fPIC"
+ LIBDIRSUFFIX="64"
+else
+ SLKCFLAGS="-O2"
+ LIBDIRSUFFIX=""
+fi
+
+set -e
+
+rm -rf $PKG
+mkdir -p $TMP $PKG $OUTPUT
+cd $TMP
+rm -rf scorched
+rm -rf scorched-dep-osx
+tar xvf $CWD/$PRGNAM-$VERSION-src.tar.gz
+cd scorched
+chown -R root:root .
+chmod -R u+w,go+r-w,a-s .
+
+#fix detection of OpenAL
+patch -p1 -i $CWD/scorched3d-42.1-fixups.patch
+
+#fix building with libpng14
+patch -p0 -i $CWD/scorched3d-43.1c-libpng14.patch
+
+chmod +x ./autogen.sh
+./autogen.sh
+
+CFLAGS="$SLKCFLAGS" \
+CXXFLAGS="$SLKCFLAGS" \
+./configure \
+ --prefix=/usr \
+ --libdir=/usr/lib${LIBDIRSUFFIX} \
+ --sysconfdir=/etc \
+ --localstatedir=/var \
+ --datadir=/usr/share/scorched3d \
+ --build=$ARCH-slackware-linux \
+ --host=$ARCH-slackware-linux
+
+make
+make install DESTDIR=$PKG
+
+mkdir -p $PKG/usr/share/{applications,pixmaps}
+cp -f $CWD/scorched3d.desktop $PKG/usr/share/applications
+cp -f $CWD/scorched3d.png $PKG/usr/share/pixmaps
+
+find $PKG | xargs file | grep -e "executable" -e "shared object" | grep ELF \
+ | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
+
+mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
+cp -a CHANGELOG README $PKG/usr/doc/$PRGNAM-$VERSION
+mv $PKG/usr/share/scorched3d/documentation/* $PKG/usr/doc/$PRGNAM-$VERSION/
+rm -rf $PKG/usr/share/scorched3d/documentation
+cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
+
+mkdir -p $PKG/install
+cat $CWD/slack-desc > $PKG/install/slack-desc
+cat $CWD/doinst.sh > $PKG/install/doinst.sh
+
+cd $PKG
+/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
diff --git a/games/Scorched3D/Scorched3D.info b/games/Scorched3D/Scorched3D.info
new file mode 100644
index 0000000000..4ebfb48583
--- /dev/null
+++ b/games/Scorched3D/Scorched3D.info
@@ -0,0 +1,10 @@
+PRGNAM="Scorched3D"
+VERSION="43.1c"
+HOMEPAGE="http://www.scorched3d.co.uk"
+DOWNLOAD="http://downloads.sourceforge.net/scorched3d/Scorched3D-43.1c-src.tar.gz"
+MD5SUM="91d8b8cfecba870d33984319c8035a4c"
+DOWNLOAD_x86_64=""
+MD5SUM_x86_64=""
+MAINTAINER="Heinz Wiesinger"
+EMAIL="pprkut@liwjatan.at"
+APPROVED="dsomero"
diff --git a/games/Scorched3D/doinst.sh b/games/Scorched3D/doinst.sh
new file mode 100644
index 0000000000..033f010d40
--- /dev/null
+++ b/games/Scorched3D/doinst.sh
@@ -0,0 +1,3 @@
+if [ -x /usr/bin/update-desktop-database ]; then
+ /usr/bin/update-desktop-database ./usr/share/applications >/dev/null 2>&1
+fi
diff --git a/games/Scorched3D/scorched3d-42.1-fixups.patch b/games/Scorched3D/scorched3d-42.1-fixups.patch
new file mode 100644
index 0000000000..791fbe7f33
--- /dev/null
+++ b/games/Scorched3D/scorched3d-42.1-fixups.patch
@@ -0,0 +1,32 @@
+diff -ru scorched.orig/configure-al.m4 scorched/configure-al.m4
+--- scorched.orig/configure-al.m4 2008-03-03 16:17:18.000000000 -0500
++++ scorched/configure-al.m4 2009-02-15 20:43:35.000000000 -0500
+@@ -7,25 +7,9 @@
+ [ --disable-openaltest Do not try to compile and run a test OpenAL program],
+ , enable_openaltest=yes)
+ AC_MSG_CHECKING(for OpenAL support)
+-AC_PATH_PROG(OPENAL_CONFIG, openal-config, no)
+-if test x$OPENAL_CONFIG = xno; then
+- echo "*** The openal-config script installed by OpenAL could not be found"
+- echo "*** Make sure openal-config is in your path, or set the OPENAL_CONFIG"
+- echo "*** environment variable to the full path to openal-config."
+-
+- AC_MSG_ERROR([*** Can't find the openal library. Try: http://www.openal.org/])
+-else
+-
+- if test x"$use_static_openal" = x"yes"; then
+- AL_LIBS="/usr/local/lib/libopenal.a"
+- else
+- AL_LIBS="`$OPENAL_CONFIG --libs`"
+- fi
+-
+- AL_CFLAGS="`$OPENAL_CONFIG --cflags`"
+-
+- AC_MSG_RESULT(yes)
+-fi
++AL_LIBS="-lopenal"
++AL_CFLAGS="-I/usr/include/AL"
++AC_MSG_RESULT(yes)
+
+ AC_MSG_CHECKING(for Freealut support)
+ AC_PATH_PROG(FREEALUT_CONFIG, freealut-config, no)
diff --git a/games/Scorched3D/scorched3d-43.1c-libpng14.patch b/games/Scorched3D/scorched3d-43.1c-libpng14.patch
new file mode 100644
index 0000000000..d61a2b6ac4
--- /dev/null
+++ b/games/Scorched3D/scorched3d-43.1c-libpng14.patch
@@ -0,0 +1,40 @@
+http://bugs.gentoo.org/show_bug.cgi?id=308867
+
+--- src/common/image/ImagePng.cpp
++++ src/common/image/ImagePng.cpp
+@@ -189,7 +189,7 @@ bool ImagePng::loadFromBuffer(NetBuffer
+ info_ptr = png_create_info_struct(png_ptr);
+ if (info_ptr == NULL)
+ {
+- png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL);
++ png_destroy_read_struct(&png_ptr, NULL, NULL);
+ return false;
+ }
+
+@@ -200,7 +200,7 @@ bool ImagePng::loadFromBuffer(NetBuffer
+ if (setjmp(png_jmpbuf(png_ptr)))
+ {
+ /* Free all of the memory associated with the png_ptr and info_ptr */
+- png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
++ png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
+ /* If we get here, we had a problem reading the file */
+ return false;
+ }
+@@ -258,7 +258,7 @@ bool ImagePng::loadFromBuffer(NetBuffer
+ }
+ else
+ {
+- png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
++ png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
+
+ Logger::log(S3D::formatStringBuffer(
+ "Invalid PNG format.\n"
+@@ -272,7 +272,7 @@ bool ImagePng::loadFromBuffer(NetBuffer
+ // END NEW CODE
+
+ /* clean up after the read, and free any memory allocated - REQUIRED */
+- png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
++ png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
+
+ /* that's it */
+ return true;
diff --git a/games/Scorched3D/scorched3d.desktop b/games/Scorched3D/scorched3d.desktop
new file mode 100644
index 0000000000..1d5d82c036
--- /dev/null
+++ b/games/Scorched3D/scorched3d.desktop
@@ -0,0 +1,10 @@
+[Desktop Entry]
+X-MultipleArgs=false
+Terminal=false
+Exec=scorched3d
+Icon=scorched3d
+Type=Application
+Categories=Game;
+StartupNotify=false
+Name=Scorched 3D
+GenericName=Artillery Game
diff --git a/games/Scorched3D/scorched3d.png b/games/Scorched3D/scorched3d.png
new file mode 100644
index 0000000000..485685b70e
--- /dev/null
+++ b/games/Scorched3D/scorched3d.png
Binary files differ
diff --git a/games/Scorched3D/slack-desc b/games/Scorched3D/slack-desc
new file mode 100644
index 0000000000..e7c492fa29
--- /dev/null
+++ b/games/Scorched3D/slack-desc
@@ -0,0 +1,19 @@
+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description. Line
+# up the first '|' above the ':' following the base package name, and the '|'
+# on the right side marks the last column you can put a character in. You must
+# make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':'.
+
+ |-----handy-ruler------------------------------------------------------|
+Scorched3D: Scorched3D (3D artillery game)
+Scorched3D:
+Scorched3D: Scorched3D is a cross-platform 3D remake of the popular 2D
+Scorched3D: artillery game Scorched Earth. Scorched3D can be played
+Scorched3D: against the computer, other players, and remotely across the
+Scorched3D: Internet or LAN.
+Scorched3D:
+Scorched3D: Homepage: http://www.scorched3d.co.uk
+Scorched3D:
+Scorched3D:
+Scorched3D: