diff options
author | Black Rider <black_rider@esdebian.org> | 2011-10-21 16:13:44 -0200 |
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committer | Niels Horn <niels.horn@slackbuilds.org> | 2011-10-21 16:13:44 -0200 |
commit | a7cde684cf1810436bce10d2702250f4845bcdd6 (patch) | |
tree | 2701f39509260a0b9dfd8fd47ff95800825e8ac8 /games/KoboDeluxe/kobodeluxe-gcc-4.3.patch | |
parent | 008170dda60dfca27329802260398cd997f9abca (diff) | |
download | slackbuilds-a7cde684cf1810436bce10d2702250f4845bcdd6.tar.gz |
games/KoboDeluxe: Added (Simple space shooting game)
Signed-off-by: Niels Horn <niels.horn@slackbuilds.org>
Diffstat (limited to 'games/KoboDeluxe/kobodeluxe-gcc-4.3.patch')
-rw-r--r-- | games/KoboDeluxe/kobodeluxe-gcc-4.3.patch | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/games/KoboDeluxe/kobodeluxe-gcc-4.3.patch b/games/KoboDeluxe/kobodeluxe-gcc-4.3.patch new file mode 100644 index 0000000000..98451bb299 --- /dev/null +++ b/games/KoboDeluxe/kobodeluxe-gcc-4.3.patch @@ -0,0 +1,83 @@ +--- enemies.h ++++ enemies.h +@@ -70,9 +70,9 @@ + extern const enemy_kind bomb2; + extern const enemy_kind bombdeto; + extern const enemy_kind cannon; +-extern const enemy_kind pipe1; ++extern const enemy_kind pipeone; + extern const enemy_kind core; +-extern const enemy_kind pipe2; ++extern const enemy_kind pipetwo; + extern const enemy_kind rock; + extern const enemy_kind ring; + extern const enemy_kind enemy_m1; +@@ -430,7 +430,7 @@ + + inline int _enemy::is_pipe() + { +- return ((_state != notuse) && ((ek == &pipe1) || (ek == &pipe2))); ++ return ((_state != notuse) && ((ek == &pipeone) || (ek == &pipetwo))); + } + + +--- enemy.cpp ++++ enemy.cpp +@@ -713,7 +713,7 @@ + + void _enemy::kill_cannon() + { +- enemies.make(&pipe1, CS2PIXEL(x), CS2PIXEL(y)); ++ enemies.make(&pipeone, CS2PIXEL(x), CS2PIXEL(y)); + sound.g_base_node_explo(x, y); + release(); + } +@@ -755,10 +755,10 @@ + + void _enemy::kill_core() + { +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3); +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7); +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1); +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5); + enemies.make(&explosion4, CS2PIXEL(x), CS2PIXEL(y)); + sound.g_base_core_explo(x, y); + release(); +@@ -851,7 +851,7 @@ + screen.set_map(x1, y1, m ^ a); + release(); + } +-const enemy_kind pipe1 = { ++const enemy_kind pipeone = { + 0, + &_enemy::make_pipe1, + &_enemy::move_pipe1, +@@ -978,19 +978,19 @@ + } + p ^= a; + if(p & U_MASK) +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1); + if(p & R_MASK) +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3); + if(p & D_MASK) +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5); + if(p & L_MASK) +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7); + manage.add_score(10); + release(); + } + + +-const enemy_kind pipe2 = { ++const enemy_kind pipetwo = { + 0, + &_enemy::make_pipe2, + &_enemy::move_pipe2, |