diff options
author | Hunter Sezen <ovariegata@yahoo.com> | 2016-09-16 23:15:04 +0700 |
---|---|---|
committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2016-09-16 23:15:04 +0700 |
commit | c5fb3a533477d31f4c14b1879b47979bd0f7cc75 (patch) | |
tree | 5e1e90a026e110a56e5392431eb0bf3d4522e692 /games/GLupeN64/README | |
parent | c37bae4b25595f3bfb835ed07337fa8c263e524c (diff) | |
download | slackbuilds-c5fb3a533477d31f4c14b1879b47979bd0f7cc75.tar.gz |
games/GLupeN64: Updated for version 2016.09.15_6baff60.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/GLupeN64/README')
-rw-r--r-- | games/GLupeN64/README | 21 |
1 files changed, 16 insertions, 5 deletions
diff --git a/games/GLupeN64/README b/games/GLupeN64/README index 8faed06ced..756b832c28 100644 --- a/games/GLupeN64/README +++ b/games/GLupeN64/README @@ -1,11 +1,22 @@ GLupeN64 is mupen64plus + RSP-HLE + GLideN64 + libretro. -Some games need to read a file called 'mupen64plus.ini' to function properly, -for instance, you might get a "No Controller" message in Banjo-Tooie. +How is this different from mupen64plus-libretro? -The file is located inside the 'mupen64plus-core/data' folder. It needs to be -copied to your RetroArch system dir, which will be the directory your ROM is -located if you haven't set it. +mupen64plus-libretro tries to emulate the complete mupen64plus experience +(think multiple graphic and RSP plugins). They also make modifications to +the code as they see fit. + +Because mupen64plus is built to be modular it is difficult to "convert" +that project to a libretro core, since you end up with functions with the +same name (for instance multiple functions named "PluginStartup"). + +Many modifications had to be made to the mupen64plus-libretro code to get +it to work inside libretro. As a result, it differs quite greatly from vanilla +mupen64plus (there is no up to date GLideN64 implmentation for example). + +By choosing one RSP implentation (rsp-hle) and one graphics plugin (GLideN64), +we will be able to keep the code in line with upstream, and maintaining the +code will be much simpler. To build the debugging symbols use: DEBUG=1 ./GLupeN64.SlackBuild |