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author | ponce <matteo.bernardini@gmail.com> | 2012-08-21 17:48:41 +0200 |
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committer | Robby Workman <rworkman@slackbuilds.org> | 2012-08-21 16:23:40 -0500 |
commit | ff9d8a2bfcd4ef69dc8b224bfc5ce9244a715842 (patch) | |
tree | cb9a73043bc5bf57191d227c1c5ddd63520729ec /development/glm/README | |
parent | 3dc7f010be76948723129b50e6c6a7da675433a3 (diff) | |
download | slackbuilds-ff9d8a2bfcd4ef69dc8b224bfc5ce9244a715842.tar.gz |
development/glm: Added (OpenGL Mathematics).
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
Diffstat (limited to 'development/glm/README')
-rw-r--r-- | development/glm/README | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/development/glm/README b/development/glm/README new file mode 100644 index 0000000000..31a795555f --- /dev/null +++ b/development/glm/README @@ -0,0 +1,9 @@ +glm (OpenGL Mathematics) + +OpenGL Mathematics (GLM) is a header only C++ mathematics library for +graphics software based on the OpenGL Shading Language (GLSL) +specification. +GLM provides classes and functions designed and implemented with the +same naming conventions and functionalities than GLSL so that when a +programmer knows GLSL, he knows GLM as well which makes it really easy +to use. |