diff options
author | B. Watson <yalhcru@gmail.com> | 2020-01-25 12:27:28 -0500 |
---|---|---|
committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2020-01-26 08:10:01 +0700 |
commit | 4ed7a1653e95bee0aa88ee9a9e091585985b28c6 (patch) | |
tree | 8d426206cb3abe1d72e553226502d3f007e73f7a /audio/jack2/README | |
parent | 2584e3c471eea692ea627345ad4dc67eceaea1da (diff) | |
download | slackbuilds-4ed7a1653e95bee0aa88ee9a9e091585985b28c6.tar.gz |
audio/jack2: Removed (renamed to jack).
Signed-off-by: B. Watson <yalhcru@gmail.com>
Diffstat (limited to 'audio/jack2/README')
-rw-r--r-- | audio/jack2/README | 42 |
1 files changed, 0 insertions, 42 deletions
diff --git a/audio/jack2/README b/audio/jack2/README deleted file mode 100644 index f812939e7c..0000000000 --- a/audio/jack2/README +++ /dev/null @@ -1,42 +0,0 @@ -jackdmp (aka JACK2) is a C++ version of the JACK low-latency audio -server for multi-processor machines. It is a new implementation -of the JACK server core features that aims in removing some -limitations of the JACK1 design. The activation system has been -changed for a data flow model and lock-free programming techniques -for graph access have been used to have a more dynamic and -robust system. - -- jackdmp use a new client activation model that allows simultaneous -client execution (on a smp machine) when parallel clients exist -in the graph (client that have the same inputs). This activation model -allows to better use available CPU on a smp machine, but also works -on a mono-processor machine. - -- jackdmp use a lock-free way to access (read/write) the client graph, -thus allowing connections/disconnection to be done without -interrupting the audio stream. The result is that -connections/disconnections are glitch-free. - -- jackdmp can work in 2 different modes at the server level : - - synchronous activation : in a given cycle, the server waits for - all clients to be finished (similar to normal jackd) - - asynchronous activation : in a given cycle, the server does not - wait for all clients to be finished and use output buffer - computed the previous cycle. - -The audible result of this mode is that if a client is not activated -during one cycle, other clients may still run and the resulting audio -stream will still be produced (even if its partial in some way). -This mode usually result in fewer (less audible) audio glitches in a -loaded system. - -NOTE: this package conflicts with jack-audio-connection-kit: install -only one of the two. - -This package uses POSIX filesystem capabilities to execute with -elevated privileges (required for realtime audio processing). This -may be considered a security/stability risk. Please read -http://www.slackbuilds.org/caps/ for more information. To disable -capabilities, pass SETCAP=no to the script. - -Optional dependencies are celt, libffado and opus. |