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authorRyan P.C. McQuen <ryan.q@linux.com>2015-01-03 11:02:56 -0800
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2015-01-10 07:48:28 +0700
commit1f45b1282b1313c4f941a4d2a622437fe21ded22 (patch)
treeeb13272a8c7455d659607cef7dd5c9274f04707f /audio/apulse/README
parentc4d4607a4ac96a4dd130efd207b15ff3f05c0f5d (diff)
downloadslackbuilds-1f45b1282b1313c4f941a4d2a622437fe21ded22.tar.gz
audio/apulse: Allow library path option.
Signed-off-by: Ryan P.C. McQuen <ryan.q@linux.com>
Diffstat (limited to 'audio/apulse/README')
-rw-r--r--audio/apulse/README24
1 files changed, 23 insertions, 1 deletions
diff --git a/audio/apulse/README b/audio/apulse/README
index 816843735b..d6ec81f97a 100644
--- a/audio/apulse/README
+++ b/audio/apulse/README
@@ -6,7 +6,7 @@ Any app that requires pulseaudio can be run as such:
PulseAudio is not required.
-Speex is recommended for compatibility.
+Speex is recommended for greater compatibility.
The SlackBuild now detects a multilib machine and will
build with COMPAT32 libraries. If you have a reason
@@ -14,3 +14,25 @@ to bypass this, run:
# COMPAT32=no sh apulse.SlackBuild
+The multilib version will create two binaries,
+apulse (64-bit) and apulse32 (32-bit), unless
+you choose to install the libraries globally.
+
+The default is for libraries to be installed in:
+
+ /usr/lib${LIBDIRSUFFIX}/apulse
+
+To override this setting and install the libraries
+directly into the /usr/lib*/ directories, run:
+
+ GLOBAL_LIBS=yes sh apulse.SlackBuild
+
+The advantage of this, is the ability for pulseaudio
+emulation in several applications beyond those
+originally intended by the apulse project, such
+as games from gog.com. The disadvantage of this
+'global' build type, is that some programs (such as
+Google Chrome) will believe you have pulseaudio
+installed and may not have sound.
+
+