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author | Ryan P.C. McQuen <ryan.q@linux.com> | 2015-01-03 11:02:56 -0800 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2015-01-10 07:48:28 +0700 |
commit | 1f45b1282b1313c4f941a4d2a622437fe21ded22 (patch) | |
tree | eb13272a8c7455d659607cef7dd5c9274f04707f /audio/apulse/README | |
parent | c4d4607a4ac96a4dd130efd207b15ff3f05c0f5d (diff) | |
download | slackbuilds-1f45b1282b1313c4f941a4d2a622437fe21ded22.tar.gz |
audio/apulse: Allow library path option.
Signed-off-by: Ryan P.C. McQuen <ryan.q@linux.com>
Diffstat (limited to 'audio/apulse/README')
-rw-r--r-- | audio/apulse/README | 24 |
1 files changed, 23 insertions, 1 deletions
diff --git a/audio/apulse/README b/audio/apulse/README index 816843735b..d6ec81f97a 100644 --- a/audio/apulse/README +++ b/audio/apulse/README @@ -6,7 +6,7 @@ Any app that requires pulseaudio can be run as such: PulseAudio is not required. -Speex is recommended for compatibility. +Speex is recommended for greater compatibility. The SlackBuild now detects a multilib machine and will build with COMPAT32 libraries. If you have a reason @@ -14,3 +14,25 @@ to bypass this, run: # COMPAT32=no sh apulse.SlackBuild +The multilib version will create two binaries, +apulse (64-bit) and apulse32 (32-bit), unless +you choose to install the libraries globally. + +The default is for libraries to be installed in: + + /usr/lib${LIBDIRSUFFIX}/apulse + +To override this setting and install the libraries +directly into the /usr/lib*/ directories, run: + + GLOBAL_LIBS=yes sh apulse.SlackBuild + +The advantage of this, is the ability for pulseaudio +emulation in several applications beyond those +originally intended by the apulse project, such +as games from gog.com. The disadvantage of this +'global' build type, is that some programs (such as +Google Chrome) will believe you have pulseaudio +installed and may not have sound. + + |