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authorJason Graham <jgraha8@gmail.com>2017-06-30 13:05:01 +0700
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2017-06-30 13:05:01 +0700
commit53a298c920df54eb62bbbbf59b7a04f425bc8c55 (patch)
treeba8fa7293373e6f1016171c52cadf01332b82ef3 /academic/qhull/slack-desc
parent7d177c47b2bd7665a9d330f62b2693d51524ea93 (diff)
downloadslackbuilds-53a298c920df54eb62bbbbf59b7a04f425bc8c55.tar.gz
academic/qhull: Updated for version 2015.2.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'academic/qhull/slack-desc')
-rw-r--r--academic/qhull/slack-desc12
1 files changed, 6 insertions, 6 deletions
diff --git a/academic/qhull/slack-desc b/academic/qhull/slack-desc
index 2c2a35ab14..3bfbb742e5 100644
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+++ b/academic/qhull/slack-desc
@@ -8,12 +8,12 @@
|-----handy-ruler------------------------------------------------------|
qhull: qhull (Implements the Quickhull Algorithm)
qhull:
-qhull: Qhull computes the convex hull, Delaunay triangulation, Voronoi
-qhull: diagram, halfspace intersection about a point, furthest-site Delaunay
+qhull: Qhull computes the convex hull, Delaunay triangulation, Voronoi
+qhull: diagram, halfspace intersection about a point, furthest-site Delaunay
qhull: triangulation, and furthest-site Voronoi diagram. The source code runs
-qhull: in 2-d, 3-d, 4-d, and higher dimensions. It implements the Quickhull
-qhull: algorithm for computing the convex hull. Qhull handles roundoff errors
-qhull: from floating point arithmetic. It computes volumes, surface areas,
-qhull: and approximations to the convex hull.
+qhull: in 2-d, 3-d, 4-d, and higher dimensions. Qhull implements the
+qhull: Quickhull algorithm for computing the convex hull. It handles roundoff
+qhull: errors from floating point arithmetic. It computes volumes, surface
+qhull: areas, and approximations to the convex hull.
qhull:
qhull: