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author | Erik Hanson <erik@slackbuilds.org> | 2012-08-27 12:11:23 -0500 |
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committer | Erik Hanson <erik@slackbuilds.org> | 2012-08-27 12:11:23 -0500 |
commit | 430196e66405b8eb5b9d8a43ef4e9b11e1d0849e (patch) | |
tree | 44753bebd5aac34a721dc5f952ff56db76107c33 | |
parent | 4795ef2409d7ade0015f6382b2f67de2bf98ee94 (diff) | |
download | slackbuilds-430196e66405b8eb5b9d8a43ef4e9b11e1d0849e.tar.gz |
games/ioquake3: Fixed dep info
Signed-off-by: Erik Hanson <erik@slackbuilds.org>
-rw-r--r-- | games/ioquake3/README | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/games/ioquake3/README b/games/ioquake3/README index a630b47423..4886291fc3 100644 --- a/games/ioquake3/README +++ b/games/ioquake3/README @@ -9,8 +9,6 @@ Quake 3 distribution upon which people base their games and projects. The buildscript has and option to enable support for multi-core CPU's, to enable this feature pass SMP=YES to the scrip. -This requires OpenAL. - NOTE: ioquake3 is just a source code engine port. You still need the original game files to play quake3. For us this means we need one file from the original CD. The file you need is [cdrom]/Quake3/baseq3/pak0.pk3 |