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author | Robby Workman <rworkman@slackbuilds.org> | 2015-12-09 21:15:31 -0600 |
---|---|---|
committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2015-12-12 07:18:55 +0700 |
commit | c6b4e9d94c6df98325104fa02b60372d47523b0f (patch) | |
tree | 53e6f5392f9614f42f4f32ec9eb43002bf5a07b7 | |
parent | e158655c9867ccbf234e8f28bd15e0bbcf87f235 (diff) | |
download | slackbuilds-c6b4e9d94c6df98325104fa02b60372d47523b0f.tar.gz |
games/warsow: Hardcoded x86 ARCH to i686
This fixes an apparent bug reported by notpacman on IRC:
Linking C executable ../build/warsow.i686
[100%] Built target warsow
chmod: cannot access 'usr/share/warsow/warsow.i486': No such file or directory
Without ARCH set, our build script defaults to ARCH=i486 and thus expects
the name to build warsow.i486, but apparently upstream hardcodes it to be
warsow.i686, so let's fix that. Nobody plays this sort of game on a 486
anyway, right? Right? :-)
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
-rw-r--r-- | games/warsow/warsow.SlackBuild | 15 |
1 files changed, 5 insertions, 10 deletions
diff --git a/games/warsow/warsow.SlackBuild b/games/warsow/warsow.SlackBuild index 612f180934..762adc43c2 100644 --- a/games/warsow/warsow.SlackBuild +++ b/games/warsow/warsow.SlackBuild @@ -25,26 +25,21 @@ PRGNAM=warsow VERSION=${VERSION:-2.0} -BUILD=${BUILD:-1} +BUILD=${BUILD:-2} TAG=${TAG:-_SBo} -if [ -z "$ARCH" ]; then - case "$( uname -m )" in - i?86) ARCH=i486 ;; +case "$( uname -m )" in + i?86) ARCH=i686 ;; arm*) ARCH=arm ;; *) ARCH=$( uname -m ) ;; - esac -fi +esac TMP=${TMP:-/tmp/SBo} CWD=$(pwd) PKG=$TMP/package-$PRGNAM OUTPUT=${OUTPUT:-/tmp} -if [ "$ARCH" = "i486" ]; then - SLKCFLAGS="-O2 -march=i486 -mtune=i686" - LIBDIRSUFFIX="" -elif [ "$ARCH" = "i686" ]; then +if [ "$ARCH" = "i686" ]; then SLKCFLAGS="-O2 -march=i686 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "x86_64" ]; then |