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authorB. Watson <yalhcru@gmail.com>2014-08-28 21:26:46 +0700
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2014-08-30 14:19:24 +0700
commitbe3388e35719c2e1291adfc54aacff01f965324b (patch)
treea756524b79b1a8e13c7a9dd6d40338847eeec7a1
parenteb48cf33be42ed2352797c40a91e43ac17e6ea74 (diff)
downloadslackbuilds-be3388e35719c2e1291adfc54aacff01f965324b.tar.gz
games/odamex: Updated for version 0.7.0.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
-rw-r--r--games/odamex/README8
-rw-r--r--games/odamex/odamex.6565
-rw-r--r--games/odamex/odamex.SlackBuild25
-rw-r--r--games/odamex/odamex.info8
-rw-r--r--games/odamex/odamex.pod368
-rw-r--r--games/odamex/odasrv.cfg314
-rw-r--r--games/odamex/slack-desc4
7 files changed, 1081 insertions, 211 deletions
diff --git a/games/odamex/README b/games/odamex/README
index e93a1299bf..b031563f0c 100644
--- a/games/odamex/README
+++ b/games/odamex/README
@@ -2,7 +2,13 @@ Odamex (Online Doom Multiplayer Experience) is a modification of DOOM
to allow players to compete with each other over the Internet using the
client/server architecture.
-To hear in-game music, install either eawpats or freepats.
+To hear in-game music, install either eawpats or freepats, and make sure
+the Options -> Sound Options -> MIDI System Backend option is set to
+"SDL Mixer".
+
+Optional dependency: If portmidi is installed, odamex will be built with
+it. This allows odamex's in-game music to be directed to a separate MIDI
+synthesizer application, or a hardware MIDI synth.
You'll also need the game data (WAD file) from one of the following:
diff --git a/games/odamex/odamex.6 b/games/odamex/odamex.6
index fb01805d3f..f752cdbec7 100644
--- a/games/odamex/odamex.6
+++ b/games/odamex/odamex.6
@@ -1,212 +1,395 @@
-.TH ODAMEX "6" "December 2011" "SlackBuilds.org" "Games"
-.SH NAME
+.\" Automatically generated by Pod::Man 2.27 (Pod::Simple 3.28)
+.\"
+.\" Standard preamble:
+.\" ========================================================================
+.de Sp \" Vertical space (when we can't use .PP)
+.if t .sp .5v
+.if n .sp
+..
+.de Vb \" Begin verbatim text
+.ft CW
+.nf
+.ne \\$1
+..
+.de Ve \" End verbatim text
+.ft R
+.fi
+..
+.\" Set up some character translations and predefined strings. \*(-- will
+.\" give an unbreakable dash, \*(PI will give pi, \*(L" will give a left
+.\" double quote, and \*(R" will give a right double quote. \*(C+ will
+.\" give a nicer C++. Capital omega is used to do unbreakable dashes and
+.\" therefore won't be available. \*(C` and \*(C' expand to `' in nroff,
+.\" nothing in troff, for use with C<>.
+.tr \(*W-
+.ds C+ C\v'-.1v'\h'-1p'\s-2+\h'-1p'+\s0\v'.1v'\h'-1p'
+.ie n \{\
+. ds -- \(*W-
+. ds PI pi
+. if (\n(.H=4u)&(1m=24u) .ds -- \(*W\h'-12u'\(*W\h'-12u'-\" diablo 10 pitch
+. if (\n(.H=4u)&(1m=20u) .ds -- \(*W\h'-12u'\(*W\h'-8u'-\" diablo 12 pitch
+. ds L" ""
+. ds R" ""
+. ds C` ""
+. ds C' ""
+'br\}
+.el\{\
+. ds -- \|\(em\|
+. ds PI \(*p
+. ds L" ``
+. ds R" ''
+. ds C`
+. ds C'
+'br\}
+.\"
+.\" Escape single quotes in literal strings from groff's Unicode transform.
+.ie \n(.g .ds Aq \(aq
+.el .ds Aq '
+.\"
+.\" If the F register is turned on, we'll generate index entries on stderr for
+.\" titles (.TH), headers (.SH), subsections (.SS), items (.Ip), and index
+.\" entries marked with X<> in POD. Of course, you'll have to process the
+.\" output yourself in some meaningful fashion.
+.\"
+.\" Avoid warning from groff about undefined register 'F'.
+.de IX
+..
+.nr rF 0
+.if \n(.g .if rF .nr rF 1
+.if (\n(rF:(\n(.g==0)) \{
+. if \nF \{
+. de IX
+. tm Index:\\$1\t\\n%\t"\\$2"
+..
+. if !\nF==2 \{
+. nr % 0
+. nr F 2
+. \}
+. \}
+.\}
+.rr rF
+.\"
+.\" Accent mark definitions (@(#)ms.acc 1.5 88/02/08 SMI; from UCB 4.2).
+.\" Fear. Run. Save yourself. No user-serviceable parts.
+. \" fudge factors for nroff and troff
+.if n \{\
+. ds #H 0
+. ds #V .8m
+. ds #F .3m
+. ds #[ \f1
+. ds #] \fP
+.\}
+.if t \{\
+. ds #H ((1u-(\\\\n(.fu%2u))*.13m)
+. ds #V .6m
+. ds #F 0
+. ds #[ \&
+. ds #] \&
+.\}
+. \" simple accents for nroff and troff
+.if n \{\
+. ds ' \&
+. ds ` \&
+. ds ^ \&
+. ds , \&
+. ds ~ ~
+. ds /
+.\}
+.if t \{\
+. ds ' \\k:\h'-(\\n(.wu*8/10-\*(#H)'\'\h"|\\n:u"
+. ds ` \\k:\h'-(\\n(.wu*8/10-\*(#H)'\`\h'|\\n:u'
+. ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'^\h'|\\n:u'
+. ds , \\k:\h'-(\\n(.wu*8/10)',\h'|\\n:u'
+. ds ~ \\k:\h'-(\\n(.wu-\*(#H-.1m)'~\h'|\\n:u'
+. ds / \\k:\h'-(\\n(.wu*8/10-\*(#H)'\z\(sl\h'|\\n:u'
+.\}
+. \" troff and (daisy-wheel) nroff accents
+.ds : \\k:\h'-(\\n(.wu*8/10-\*(#H+.1m+\*(#F)'\v'-\*(#V'\z.\h'.2m+\*(#F'.\h'|\\n:u'\v'\*(#V'
+.ds 8 \h'\*(#H'\(*b\h'-\*(#H'
+.ds o \\k:\h'-(\\n(.wu+\w'\(de'u-\*(#H)/2u'\v'-.3n'\*(#[\z\(de\v'.3n'\h'|\\n:u'\*(#]
+.ds d- \h'\*(#H'\(pd\h'-\w'~'u'\v'-.25m'\f2\(hy\fP\v'.25m'\h'-\*(#H'
+.ds D- D\\k:\h'-\w'D'u'\v'-.11m'\z\(hy\v'.11m'\h'|\\n:u'
+.ds th \*(#[\v'.3m'\s+1I\s-1\v'-.3m'\h'-(\w'I'u*2/3)'\s-1o\s+1\*(#]
+.ds Th \*(#[\s+2I\s-2\h'-\w'I'u*3/5'\v'-.3m'o\v'.3m'\*(#]
+.ds ae a\h'-(\w'a'u*4/10)'e
+.ds Ae A\h'-(\w'A'u*4/10)'E
+. \" corrections for vroff
+.if v .ds ~ \\k:\h'-(\\n(.wu*9/10-\*(#H)'\s-2\u~\d\s+2\h'|\\n:u'
+.if v .ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'\v'-.4m'^\v'.4m'\h'|\\n:u'
+. \" for low resolution devices (crt and lpr)
+.if \n(.H>23 .if \n(.V>19 \
+\{\
+. ds : e
+. ds 8 ss
+. ds o a
+. ds d- d\h'-1'\(ga
+. ds D- D\h'-1'\(hy
+. ds th \o'bp'
+. ds Th \o'LP'
+. ds ae ae
+. ds Ae AE
+.\}
+.rm #[ #] #H #V #F C
+.\" ========================================================================
+.\"
+.IX Title "ODAMEX 6"
+.TH ODAMEX 6 "2014-08-28" "0.7.0" "SlackBuilds.org"
+.\" For nroff, turn off justification. Always turn off hyphenation; it makes
+.\" way too many mistakes in technical documents.
+.if n .ad l
+.nh
+.SH "NAME"
odamex \- Source port of Doom engine, with client/server multiplayer.
-.SH SYNOPSIS
-.B odamex
-[\fIoptions...\fR]
-.P
-.B odasrv
-[\fIoptions...\fR]
-.P
-.B odalaunch
-.SH DESCRIPTION
-Odamex (Online Doom Multiplayer Experience) is a modification of DOOM
-to allow players to compete with each other over the Internet using the
-client/server architecture.
-.P
-\fBodamex\fR is the client, also used for single\-player games.
-.P
-\fBodasrv\fR is the dedicated server (which runs in a tty).
-.P
-\fBodalaunch\fR is the server browser, used for finding multiplayer games
+.SH "SYNOPSIS"
+.IX Header "SYNOPSIS"
+\&\fBodamex\fR [\fIoptions...\fR]
+.PP
+\&\fBodasrv\fR [\fIoptions...\fR]
+.PP
+\&\fBodalaunch\fR
+.SH "DESCRIPTION"
+.IX Header "DESCRIPTION"
+Odamex (Online Doom Multiplayer Experience) is a modification of \s-1DOOM\s0
+to allow players to compete with each other over the Internet using
+a client/server architecture.
+.PP
+\&\fBodamex\fR is the client, also used for single-player games.
+.PP
+\&\fBodasrv\fR is the dedicated server (which runs in a tty).
+.PP
+\&\fBodalaunch\fR is the server browser, used for finding multiplayer games
on the 'net. It launches \fBodamex\fR with appropriate arguments.
-.P
-\fBodamex\fR is a source port of the Doom engine. It requires the data (aka WAD)
-file from one or more of the supported games. See \fBWAD FILES\fR, below, for a full
-explanation.
-.SH OPTIONS
-.SS File Options
-.TP
-\fB\-iwad\fR \fI<wadfile>\fR
-The IWAD file to use (in other words, which game to play). The filename extension
-\fI.wad\fR or \fI.WAD\fR is not required, and the name is case\-insensitive. See
-\fBWAD FILES\fR, below, for more information.
-.TP
-\fB\-waddir\fR
-Colon\-separated list of directories to search for WAD files, including the IWAD. See
-\fBWAD FILES\fR, below, for more information.
-.TP
-\fB\-file\fR \fI<wadfile>\fR
-Add a PWAD (patch WAD). Used for custom levels, music, etc. Does NOT work
-if using the shareware IWAD (doom1.wad).
-.TP
-\fB\-config\fR \fI<configfile>\fR
-Use \fIconfigfile\fR instead of the default config file (which is
-\fI~/.odamex/odamex.cfg\fR).
-.TP
-\fB\-confile\fR \fI<scriptfile>\fR
+.PP
+\&\fBodamex\fR is a source port of the Doom engine. It requires the data (aka
+\&\s-1WAD\s0) file from one or more of the supported games. See \fB\s-1WAD FILES\s0\fR,
+below, for a full explanation.
+.SH "OPTIONS"
+.IX Header "OPTIONS"
+Most of these options apply to both \fBodamex\fR and \fBodasrv\fR, the
+exceptions being that \fBodasrv\fR doesn't accept options related to graphics
+or sound, since it's just a console application.
+.PP
+\&\fBodalaunch\fR takes no command-line options.
+.SS "File Options"
+.IX Subsection "File Options"
+.IP "\fB\-iwad\fR \fI<wadfile\fR>" 4
+.IX Item "-iwad <wadfile>"
+The \s-1IWAD\s0 file to use (in other words, which game to play). The
+filename extension \fI.wad\fR or \fI.WAD\fR is not required, and the name is
+case-insensitive. See \fB\s-1WAD FILES\s0\fR, below, for more information.
+.IP "\fB\-waddir\fR \fI<dir[:dir]...\fR>" 4
+.IX Item "-waddir <dir[:dir]...>"
+Colon-separated list of directories to search for \s-1WAD\s0 files, including
+the \s-1IWAD.\s0 See \fB\s-1WAD FILES\s0\fR, below, for more information.
+.IP "\fB\-file\fR \fI<wadfile\fR>" 4
+.IX Item "-file <wadfile>"
+Add a \s-1PWAD \s0(patch \s-1WAD\s0). Used for custom levels, music, etc. Does \s-1NOT\s0
+work if using the shareware \s-1IWAD \s0(doom1.wad).
+.IP "\fB\-config\fR \fI<configfile\fR>" 4
+.IX Item "-config <configfile>"
+Use \fIconfigfile\fR instead of the default config file (which is \fI~/.odamex/odamex.cfg\fR).
+.IP "\fB\-confile\fR \fI<scriptfile\fR>" 4
+.IX Item "-confile <scriptfile>"
Execute the console commands in \fIscriptfile\fR at startup.
-.TP
-\fB\-deh\fR \fI<dehacked-file>\fR
+.IP "\fB\-deh\fR \fI<dehacked\-file\fR>" 4
+.IX Item "-deh <dehacked-file>"
Load a .deh file. Used for game mods.
-.TP
-\fB\-bex\fR \fI<bex-file>\fR
+.IP "\fB\-bex\fR \fI<bex\-file\fR>" 4
+.IX Item "-bex <bex-file>"
Load a .bex file. Used for game mods.
-.SS Game Options
-.TP
-\fB\-warp\fR \fI<level>\fR
-Skip the intro, start the game at the given level. For Doom I and its variants,
-the level is given as a 2\-digit number (episode and map, e.g. \fB21\fR for
-episode 2, map 1). For Doom II and variants,
-the level is just the level number.
-.TP
-\fB\-nomonsters\fR
-Self\-explanatory. Usually used for multiplayer deathmatch games.
-.TP
-\fB\-timer\fR \fI<minutes>\fR
+.SS "Game Options"
+.IX Subsection "Game Options"
+.IP "\fB\-warp\fR \fI<level\fR>" 4
+.IX Item "-warp <level>"
+Skip the intro, start the game at the given level. For Doom I and its
+variants, the level is given as a 2\-digit number (episode and map,
+e.g. \fB21\fR for episode 2, map 1). For Doom \s-1II\s0 and variants, the level
+is just the level number.
+.IP "\fB\-nomonsters\fR" 4
+.IX Item "-nomonsters"
+Self-explanatory. Usually used for multiplayer deathmatch games.
+.IP "\fB\-timer\fR \fI<minutes\fR>" 4
+.IX Item "-timer <minutes>"
Force levels to end after specified number of minutes.
-.TP
-\fB\-avg\fR
-"Austin Virtual Gaming" mode, equivalent to \fB\-timer 20\fR.
-.TP
-\fB\-fast\fR
-Fast monster mode (similar to "Nightmare" difficulty level).
-.TP
-\fB\-respawn\fR
-Monsters respawn after being killed (similar to "Nightmare" difficulty level).
-.TP
-\fB\-skill\fR \fI<skill-level>\fR
-Set skill level (useful with \fB\-warp\fR). Level is a number from 1 to 5, where
-1 is "I'm Too Young To Die" and 5 is "Nightmare".
-.SS Video/Audio Options
-.TP
-\fB\-width\fR \fI<pixels>\fR, \fB\-height\fR \fI<pixels>\fR
+.IP "\fB\-avg\fR" 4
+.IX Item "-avg"
+\&\*(L"Austin Virtual Gaming\*(R" mode, equivalent to \fB\-timer 20\fR.
+.IP "\fB\-fast\fR" 4
+.IX Item "-fast"
+Fast monster mode (similar to \*(L"Nightmare\*(R" difficulty level).
+.IP "\fB\-respawn\fR" 4
+.IX Item "-respawn"
+Monsters respawn after being killed (similar to \*(L"Nightmare\*(R" difficulty level).
+.IP "\fB\-skill\fR \fI<skill\-level\fR>" 4
+.IX Item "-skill <skill-level>"
+Set skill level (useful with \fB\-warp\fR). Level is a number from 1 to 5,
+where 1 is \*(L"I'm Too Young To Die\*(R" and 5 is \*(L"Nightmare\*(R".
+.SS "Video/Audio Options"
+.IX Subsection "Video/Audio Options"
+.IP "\fB\-width\fR \fI<pixels\fR>, \fB\-height\fR \fI<pixels\fR>" 4
+.IX Item "-width <pixels>, -height <pixels>"
Set video mode.
-.TP
-\fB\-novideo\fR, \fB\-nosound\fR, \fB\-nomusic\fR, \fB\-nomouse\fR
+.IP "\fB\-novideo\fR, \fB\-nosound\fR, \fB\-nomusic\fR, \fB\-nomouse\fR" 4
+.IX Item "-novideo, -nosound, -nomusic, -nomouse"
Disable various features.
-.SS Network Options
-.TP
-\fB\-port\fR \fI<port>\fR
-Set the UDP port to use for netplay. Default is 10667.
-.TP
-\fB\-connect\fR \fI<server>\fR
+.SS "Network Options"
+.IX Subsection "Network Options"
+.IP "\fB\-port\fR \fI<port\fR>" 4
+.IX Item "-port <port>"
+Set the \s-1UDP\s0 port to use for netplay. Default is 10667.
+.IP "\fB\-connect\fR \fI<server\fR>" 4
+.IX Item "-connect <server>"
Connect to netplay server \fIserver\fR on startup.
-.TP
-\fB\-maxclients\fR \fI<count>\fR
+.IP "\fB\-maxclients\fR \fI<count\fR>" 4
+.IX Item "-maxclients <count>"
Set maximum number of allowed clients for dedicated server.
-.SS Demo Options
-.TP
-\fB\-record \fI<demoname>\fR
-Record a single\-player demo.
-.TP
-\fB\-playdemo \fI<demoname>\fR
-Play a previously\-recorded single\-player demo.
-.TP
-\fB\-netrecord \fI<demoname>\fR
+.SS "Demo Options"
+.IX Subsection "Demo Options"
+.IP "\fB\-record\fR \fI<demoname\fR>" 4
+.IX Item "-record <demoname>"
+Record a single-player demo.
+.IP "\fB\-playdemo\fR \fI<demoname\fR>" 4
+.IX Item "-playdemo <demoname>"
+Play a previously-recorded single-player demo.
+.IP "\fB\-netrecord\fR \fI<demoname\fR>" 4
+.IX Item "-netrecord <demoname>"
Record a network demo.
-.TP
-\fB\-netplay \fI<demoname>\fR
-Play a previously\-recorded network demo.
-.SS Undocumented Options
-.TP
-\fB\-heapsize \fI<size>\fR
-Set the heap size. Not obvious what this is good for.
-.TP
-\fB\-devparm\fR
-???
-.TP
-\fB\-blockmap\fR
-???
-.TP
-\fB\-stepmode\fR
-???
-.TP
-\fB\-bits\fR
-???
-.TP
-\fB\-fork\fR
-???
-.SH WAD FILES
-\fBodamex\fR (and Doom\-related games in general) load all game resources
-such as graphics, sound, and levels from a file known as an IWAD file.
-.P
-\fBodamex\fR supports the following IWAD files:
-.P
-.TP
-\fBdoom2f.wad\fR, \fBdoom2.wad\fR
-Doom II v1.9
-.TP
-\fBplutonia.wad\fR
+.IP "\fB\-netplay\fR \fI<demoname\fR>" 4
+.IX Item "-netplay <demoname>"
+Play a previously-recorded network demo.
+.SS "Undocumented Options"
+.IX Subsection "Undocumented Options"
+These options were found by grepping the source code, and may change or
+disappear in future releases.
+.IP "\fB\-heapsize\fR \fI<size\fR>" 4
+.IX Item "-heapsize <size>"
+Set the heap size. Vestigial option left over from \s-1DOS\s0 Doom, probably
+not very useful on modern systems.
+.IP "\fB\-devparm\fR" 4
+.IX Item "-devparm"
+Run game in \*(L"developer\*(R" mode: Saves screenshots instead of showing the
+help menu when F1 is pressed, shows \*(L"tics-per-frame\*(R" meter during play.
+.IP "\fB\-blockmap\fR" 4
+.IX Item "-blockmap"
+Generate new blockmaps from level data, instead of using the blockmaps
+loaded from .wad files. Allows playing levels with missing or bogus
+blockmaps. There's no way to save the generated blockmaps.
+.IP "\fB\-stepmode\fR" 4
+.IX Item "-stepmode"
+Used by the self-test scripts shipped with the odamex source, allows
+a shell script to run multiple instances of odamex/odasrv one \*(L"step\*(R"
+at a time.
+.IP "\fB\-bits\fR \fI<depth\fR>" 4
+.IX Item "-bits <depth>"
+Set the bit depth. Actually the only supported value is 32, which has
+the same effect as setting the vid_32pp cvar to 1. Any other value sets
+vid_32pp to 0.
+.IP "\fB\-fork\fR [\fI<pidfile\fR>]" 4
+.IX Item "-fork [<pidfile>]"
+\&\fBodasrv\fR only: fork and become a daemon, writing the server's \s-1PID\s0 to
+\&\fI<pidfile\fR> (or ./doomsv.pid if not given).
+.SH "WAD FILES"
+.IX Header "WAD FILES"
+\&\fBodamex\fR (and Doom-related games in general) load all game resources
+such as graphics, sound, and levels from a file known as an \s-1IWAD\s0
+file. \fBodamex\fR supports the following \s-1IWAD\s0 files:
+.IP "\fBdoom2f.wad\fR, \fBdoom2.wad\fR" 4
+.IX Item "doom2f.wad, doom2.wad"
+Doom \s-1II\s0 v1.9
+.IP "\fBdoom2bfg.wad\fR" 4
+.IX Item "doom2bfg.wad"
+Doom \s-1II BFG\s0 Edition (Steam)
+.IP "\fBplutonia.wad\fR" 4
+.IX Item "plutonia.wad"
Final Doom: The Plutonia Experiment v1.9
-.TP
-\fBtnt.wad\fR
-Final Doom: TNT Evilution Experiment v1.9
-.TP
-\fBdoomu.wad\fR, \fBdoom.wad\fR
+.IP "\fBtnt.wad\fR" 4
+.IX Item "tnt.wad"
+Final Doom: \s-1TNT\s0 Evilution v1.9
+.IP "\fBdoomu.wad\fR, \fBdoom.wad\fR" 4
+.IX Item "doomu.wad, doom.wad"
Ultimate Doom v1.9
-.TP
-\fBdoom1.wad\fR
+.IP "\fBdoombfg.wad\fR" 4
+.IX Item "doombfg.wad"
+Doom \s-1BFG\s0 Edition (Steam)
+.IP "\fBdoom1.wad\fR" 4
+.IX Item "doom1.wad"
Shareware Doom v1.9
-.TP
-\fBfreedoom.wad\fR, \fBfreedm.wad\fR
-FreeDoom v0.6.2
-.TP
-\fBchex.wad\fR
+.IP "\fBfreedoom1.wad\fR, \fBfreedoomu.wad\fR, \fBfreedoom2.wad\fR, \fBfreedoom.wad\fR, \fBfreedm.wad\fR" 4
+.IX Item "freedoom1.wad, freedoomu.wad, freedoom2.wad, freedoom.wad, freedm.wad"
+FreeDoom v0.6.4 or newer
+.IP "\fBchex.wad\fR" 4
+.IX Item "chex.wad"
Chex Quest
-.P
-If no \-iwad argument is given, \fBodamex\fR looks for each IWAD file
-in the order listed above, and uses the first one found.
-If \-iwad is given, \fBodamex\fR looks only for the named IWAD file. In
-either case,
-the WAD filenames
-can be in all\-lowercase or all\-uppercase.
-.P
-\fBodamex\fR also requires the file \fBodamex.wad\fR, which is part of \fBodamex\fR
-and is installed with it. This file must be found at runtime, or the application
-will abort.
-.P
-When searching for WAD files (odamex.wad, the IWAD, or a PWAD for the \-file option),
-\fBodamex\fR searches the following directories, in order:
-.P
+.PP
+There is no support for games based on modified Doom engines, such as
+Heretic, Hexen, or Strife. \s-1IWAD\s0 files not in the above list, such as
+older versions of Doom, Doom \s-1II,\s0 or FreeDoom, may or may not work. \*(L"Total
+Conversions\*(R" such as HackX and Harmony are less likely to work. Chex
+Quest 3 is known not to work.
+.PP
+If no \-iwad argument is given, \fBodamex\fR looks for each \s-1IWAD\s0 file
+in the order listed above, and uses the first one found. If \-iwad is
+given, \fBodamex\fR looks only for the named \s-1IWAD\s0 file. In either case,
+the \s-1WAD\s0 filenames can be in all-lowercase or all-uppercase.
+.PP
+If \fBdoom2bfg.wad\fR is loaded, \fBodamex\fR also attempts to load
+\&\fBnerve.wad\fR, which contains the \*(L"No Rest For The Living\*(R" expansion
+episode.
+.PP
+\&\fBodamex\fR also requires the file \fBodamex.wad\fR, which is part of \fBodamex\fR
+and is installed with it. This file must be found at runtime, or the
+application will abort.
+.PP
+When searching for \s-1WAD\s0 files (odamex.wad, the \s-1IWAD,\s0 or a
+\&\s-1PWAD\s0 for the \-file option), \fBodamex\fR searches the following directories,
+in order:
+.IP "\-" 4
The current directory.
-.br
+.IP "\-" 4
The argument of the \-waddir option, if given.
-.br
-The path(s) listed in the \fBDOOMWADDIR\fR environment variable.
-.br
-The path(s) listed in the \fBDOOMWADPATH\fR environment variable.
-.br
+.IP "\-" 4
+The path(s) listed in the \fB\s-1DOOMWADDIR\s0\fR environment variable.
+.IP "\-" 4
+The path(s) listed in the \fB\s-1DOOMWADPATH\s0\fR environment variable.
+.IP "\-" 4
The user's home directory.
-.br
-The contents of the \fBwaddirs\fR cvar.
-.br
-The hard\-coded path \fB/usr/share/games/doom\fR.
-.P
-\-waddir, the waddirs cvar, DOOMWADDIR, and DOOMWADPATH are colon\-separated
-lists of directories.
-.SH OTHER FILES
-.TP
-\fB~/.odamex/\fR
+.IP "\-" 4
+The hard-coded path \fB/usr/share/games/doom\fR.
+.IP "\-" 4
+The hard-coded path \fB/usr/local/share/games/doom\fR.
+.IP "\-" 4
+The hard-coded path \fB/usr/local/share/doom\fR.
+.IP "\-" 4
+The contents of the \fBwaddirs\fR cvar (console variable).
+.PP
+The \-waddir option, the waddirs cvar, \s-1DOOMWADDIR,\s0 and \s-1DOOMWADPATH\s0 are
+colon-separated lists of directories.
+.SH "OTHER FILES"
+.IX Header "OTHER FILES"
+.IP "\fB~/.odamex/\fR" 4
+.IX Item "~/.odamex/"
Config file \fBodamex.cfg\fR is located here. Will be created if it
-doesn't already exist. Also, saved games and recorded demos are stored here.
-.SH ENVIRONMENT
-.TP
-\fBDOOMWADDIR\fR, \fBDOOMWADPATH\fR
-Colon\-separated lists of directories to search for WAD files.
-.TP
-\fBHOME\fR
-WAD files are also searched for here.
-\fB
-.TP
-\fBSDL_VIDEODRIVER\fR, \fBSDL_AUDIODRIVER\fR
-See the SDL documentation for use of these.
-.SH AUTHORS
-Dean "deathz0r" Joseph
-.br
-Alex "AlexMax" Mayfield
-.br
-Ralph "Ralphis" Vickers
-.P
+doesn't already exist. Also, saved games and recorded demos are stored
+here. Screenshots are created in the current directory from which
+\&\fBodamex\fR was run.
+.SH "ENVIRONMENT"
+.IX Header "ENVIRONMENT"
+.IP "\fB\s-1DOOMWADDIR\s0\fR, \fB\s-1DOOMWADPATH\s0\fR" 4
+.IX Item "DOOMWADDIR, DOOMWADPATH"
+Colon-separated lists of directories to search for \s-1WAD\s0 files.
+.IP "\fB\s-1HOME\s0\fR" 4
+.IX Item "HOME"
+\&\s-1WAD\s0 files are also searched for here.
+.IP "\fB\s-1SDL_VIDEODRIVER\s0\fR, \fB\s-1SDL_AUDIODRIVER\s0\fR" 4
+.IX Item "SDL_VIDEODRIVER, SDL_AUDIODRIVER"
+See the \s-1SDL\s0 documentation for use of these.
+.SH "AUTHORS"
+.IX Header "AUTHORS"
+Dean \*(L"deathz0r\*(R" Joseph
+.PP
+Alex \*(L"AlexMax\*(R" Mayfield
+.PP
+Ralph \*(L"Ralphis\*(R" Vickers
+.PP
This man page written by B. Watson for the SlackBuilds.org project,
but it may be freely used by anyone for any purpose.
diff --git a/games/odamex/odamex.SlackBuild b/games/odamex/odamex.SlackBuild
index 731873b046..0b92db5f84 100644
--- a/games/odamex/odamex.SlackBuild
+++ b/games/odamex/odamex.SlackBuild
@@ -6,8 +6,16 @@
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
+# 20140827 bkw:
+# - update for 0.7.0
+# - require wxGTK3 (which is wx 3.x) instead of wxPython (wx 2.x)
+# - pod-ify man page for easier editing
+# - edit man page a bit
+# - get rid of hard-coded /usr/share/games/doom, no longer needed
+# - include sample orasrv.cfg from 0.6.4 source (it's gone from 0.7.0)
+
PRGNAM=odamex
-VERSION=${VERSION:-0.6.4}
+VERSION=${VERSION:-0.7.0}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
@@ -38,11 +46,6 @@ else
LIBDIRSUFFIX=""
fi
-# This is a dirty hack that should let odalaunch compile with versions of
-# wx(GTK|Python) 2.8.x where x < 12. Uncomment the following line and
-# cross your fingers:
-#SLKCFLAGS="$SLKCFLAGS -DwxIntPtr=long"
-
set -e
rm -rf $PKG
@@ -58,10 +61,6 @@ find -L . \
\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
-exec chmod 644 {} \;
-# Make the game look in /usr/share/games/doom for wad files,
-# like the already-existing zdoom, prboom, gzdoom builds.
-sed -i 's,getenv("HOME"),"/usr/share/games/doom",' common/d_main.cpp
-
# Make the launcher look in /usr/games for the odamex binary rather
# than the current directory. User can override with the settings
# dialog, this just sets the default.
@@ -89,9 +88,9 @@ mkdir -p $PKG/usr/share/games/doom
install -m0644 $PRGNAM.wad $PKG/usr/share/games/doom
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION/tech
-cp -a CHANGELOG LICENSE MAINTAINERS README TODO $PKG/usr/doc/$PRGNAM-$VERSION
-cat odasrv.cfg > $PKG/usr/doc/$PRGNAM-$VERSION/odasrv.cfg.sample
-install -m0644 doc/tech/* $PKG/usr/doc/$PRGNAM-$VERSION/tech
+cp -a CHANGELOG LICENSE MAINTAINERS README $PKG/usr/doc/$PRGNAM-$VERSION
+cat $CWD/odasrv.cfg > $PKG/usr/doc/$PRGNAM-$VERSION/odasrv.cfg.sample
+install -m0644 documentation/tech/* $PKG/usr/doc/$PRGNAM-$VERSION/tech
# Man page created for this slackbuild
mkdir -p $PKG/usr/man/man6
diff --git a/games/odamex/odamex.info b/games/odamex/odamex.info
index 99fb031057..d700a33d8e 100644
--- a/games/odamex/odamex.info
+++ b/games/odamex/odamex.info
@@ -1,10 +1,10 @@
PRGNAM="odamex"
-VERSION="0.6.4"
+VERSION="0.7.0"
HOMEPAGE="http://odamex.net/"
-DOWNLOAD="http://downloads.sourceforge.net/odamex/odamex-src-0.6.4.tar.bz2"
-MD5SUM="06519491d920ef73773035cbb0781f1f"
+DOWNLOAD="http://downloads.sourceforge.net/odamex/odamex-src-0.7.0.tar.bz2"
+MD5SUM="312769b98bbdb450454e4676b2c55986"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
-REQUIRES="wxPython"
+REQUIRES="wxGTK3"
MAINTAINER="B. Watson"
EMAIL="yalhcru@gmail.com"
diff --git a/games/odamex/odamex.pod b/games/odamex/odamex.pod
new file mode 100644
index 0000000000..827df45932
--- /dev/null
+++ b/games/odamex/odamex.pod
@@ -0,0 +1,368 @@
+# pod source for odamex man page. convert with:
+# pod2man --stderr -s6 -r0.7.0 -cSlackBuilds.org odamex.pod > odamex.6
+
+=pod
+
+=head1 NAME
+
+odamex - Source port of Doom engine, with client/server multiplayer.
+
+=head1 SYNOPSIS
+
+B<odamex> [I<options...>]
+
+B<odasrv> [I<options...>]
+
+B<odalaunch>
+
+=head1 DESCRIPTION
+
+Odamex (Online Doom Multiplayer Experience) is a modification of DOOM
+to allow players to compete with each other over the Internet using
+a client/server architecture.
+
+B<odamex> is the client, also used for single-player games.
+
+B<odasrv> is the dedicated server (which runs in a tty).
+
+B<odalaunch> is the server browser, used for finding multiplayer games
+on the 'net. It launches B<odamex> with appropriate arguments.
+
+B<odamex> is a source port of the Doom engine. It requires the data (aka
+WAD) file from one or more of the supported games. See B<WAD FILES>,
+below, for a full explanation.
+
+=head1 OPTIONS
+
+Most of these options apply to both B<odamex> and B<odasrv>, the
+exceptions being that B<odasrv> doesn't accept options related to graphics
+or sound, since it's just a console application.
+
+B<odalaunch> takes no command-line options.
+
+=head2 File Options
+
+=over 4
+
+=item B<-iwad> I<<wadfile>>
+
+The IWAD file to use (in other words, which game to play). The
+filename extension I<.wad> or I<.WAD> is not required, and the name is
+case-insensitive. See B<WAD FILES>, below, for more information.
+
+=item B<-waddir> I<<dir[:dir]...>>
+
+Colon-separated list of directories to search for WAD files, including
+the IWAD. See B<WAD FILES>, below, for more information.
+
+=item B<-file> I<<wadfile>>
+
+Add a PWAD (patch WAD). Used for custom levels, music, etc. Does NOT
+work if using the shareware IWAD (doom1.wad).
+
+=item B<-config> I<<configfile>>
+
+Use I<configfile> instead of the default config file (which is I<~/.odamex/odamex.cfg>).
+
+=item B<-confile> I<<scriptfile>>
+
+Execute the console commands in I<scriptfile> at startup.
+
+=item B<-deh> I<<dehacked-file>>
+
+Load a .deh file. Used for game mods.
+
+=item B<-bex> I<<bex-file>>
+
+Load a .bex file. Used for game mods.
+
+=back
+
+=head2 Game Options
+
+=over 4
+
+=item B<-warp> I<<level>>
+
+Skip the intro, start the game at the given level. For Doom I and its
+variants, the level is given as a 2-digit number (episode and map,
+e.g. B<21> for episode 2, map 1). For Doom II and variants, the level
+is just the level number.
+
+=item B<-nomonsters>
+
+Self-explanatory. Usually used for multiplayer deathmatch games.
+
+=item B<-timer> I<<minutes>>
+
+Force levels to end after specified number of minutes.
+
+=item B<-avg>
+
+"Austin Virtual Gaming" mode, equivalent to B<-timer 20>.
+
+=item B<-fast>
+
+Fast monster mode (similar to "Nightmare" difficulty level).
+
+=item B<-respawn>
+
+Monsters respawn after being killed (similar to "Nightmare" difficulty level).
+
+=item B<-skill> I<<skill-level>>
+
+Set skill level (useful with B<-warp>). Level is a number from 1 to 5,
+where 1 is "I'm Too Young To Die" and 5 is "Nightmare".
+
+=back
+
+=head2 Video/Audio Options
+
+=over 4
+
+=item B<-width> I<<pixels>>, B<-height> I<<pixels>>
+
+Set video mode.
+
+=item B<-novideo>, B<-nosound>, B<-nomusic>, B<-nomouse>
+
+Disable various features.
+
+=back
+
+=head2 Network Options
+
+=over 4
+
+=item B<-port> I<<port>>
+
+Set the UDP port to use for netplay. Default is 10667.
+
+=item B<-connect> I<<server>>
+
+Connect to netplay server I<server> on startup.
+
+=item B<-maxclients> I<<count>>
+
+Set maximum number of allowed clients for dedicated server.
+
+=back
+
+=head2 Demo Options
+
+=over 4
+
+=item B<-record> I<<demoname>>
+
+Record a single-player demo.
+
+=item B<-playdemo> I<<demoname>>
+
+Play a previously-recorded single-player demo.
+
+=item B<-netrecord> I<<demoname>>
+
+Record a network demo.
+
+=item B<-netplay> I<<demoname>>
+
+Play a previously-recorded network demo.
+
+=back
+
+=head2 Undocumented Options
+
+These options were found by grepping the source code, and may change or
+disappear in future releases.
+
+=over 4
+
+=item B<-heapsize> I<<size>>
+
+Set the heap size. Vestigial option left over from DOS Doom, probably
+not very useful on modern systems.
+
+=item B<-devparm>
+
+Run game in "developer" mode: Saves screenshots instead of showing the
+help menu when F1 is pressed, shows "tics-per-frame" meter during play.
+
+=item B<-blockmap>
+
+Generate new blockmaps from level data, instead of using the blockmaps
+loaded from .wad files. Allows playing levels with missing or bogus
+blockmaps. There's no way to save the generated blockmaps.
+
+=item B<-stepmode>
+
+Used by the self-test scripts shipped with the odamex source, allows
+a shell script to run multiple instances of odamex/odasrv one "step"
+at a time.
+
+=item B<-bits> I<<depth>>
+
+Set the bit depth. Actually the only supported value is 32, which has
+the same effect as setting the vid_32pp cvar to 1. Any other value sets
+vid_32pp to 0.
+
+=item B<-fork> [I<<pidfile>>]
+
+B<odasrv> only: fork and become a daemon, writing the server's PID to
+I<<pidfile>> (or ./doomsv.pid if not given).
+
+=back
+
+=head1 WAD FILES
+
+B<odamex> (and Doom-related games in general) load all game resources
+such as graphics, sound, and levels from a file known as an IWAD
+file. B<odamex> supports the following IWAD files:
+
+=over 4
+
+=item B<doom2f.wad>, B<doom2.wad>
+
+Doom II v1.9
+
+=item B<doom2bfg.wad>
+
+Doom II BFG Edition (Steam)
+
+=item B<plutonia.wad>
+
+Final Doom: The Plutonia Experiment v1.9
+
+=item B<tnt.wad>
+
+Final Doom: TNT Evilution v1.9
+
+=item B<doomu.wad>, B<doom.wad>
+
+Ultimate Doom v1.9
+
+=item B<doombfg.wad>
+
+Doom BFG Edition (Steam)
+
+=item B<doom1.wad>
+
+Shareware Doom v1.9
+
+=item B<freedoom1.wad>, B<freedoomu.wad>, B<freedoom2.wad>, B<freedoom.wad>, B<freedm.wad>
+
+FreeDoom v0.6.4 or newer
+
+=item B<chex.wad>
+
+Chex Quest
+
+=back
+
+There is no support for games based on modified Doom engines, such as
+Heretic, Hexen, or Strife. IWAD files not in the above list, such as
+older versions of Doom, Doom II, or FreeDoom, may or may not work. "Total
+Conversions" such as HackX and Harmony are less likely to work. Chex
+Quest 3 is known not to work.
+
+If no -iwad argument is given, B<odamex> looks for each IWAD file
+in the order listed above, and uses the first one found. If -iwad is
+given, B<odamex> looks only for the named IWAD file. In either case,
+the WAD filenames can be in all-lowercase or all-uppercase.
+
+If B<doom2bfg.wad> is loaded, B<odamex> also attempts to load
+B<nerve.wad>, which contains the "No Rest For The Living" expansion
+episode.
+
+B<odamex> also requires the file B<odamex.wad>, which is part of B<odamex>
+and is installed with it. This file must be found at runtime, or the
+application will abort.
+
+When searching for WAD files (odamex.wad, the IWAD, or a
+PWAD for the -file option), B<odamex> searches the following directories,
+in order:
+
+=over 4
+
+=item -
+
+The current directory.
+
+=item -
+
+The argument of the -waddir option, if given.
+
+=item -
+
+The path(s) listed in the B<DOOMWADDIR> environment variable.
+
+=item -
+
+The path(s) listed in the B<DOOMWADPATH> environment variable.
+
+=item -
+
+The user's home directory.
+
+=item -
+
+The hard-coded path B</usr/share/games/doom>.
+
+=item -
+
+The hard-coded path B</usr/local/share/games/doom>.
+
+=item -
+
+The hard-coded path B</usr/local/share/doom>.
+
+=item -
+
+The contents of the B<waddirs> cvar (console variable).
+
+=back
+
+The -waddir option, the waddirs cvar, DOOMWADDIR, and DOOMWADPATH are
+colon-separated lists of directories.
+
+=head1 OTHER FILES
+
+=over 4
+
+=item B<~/.odamex/>
+
+Config file B<odamex.cfg> is located here. Will be created if it
+doesn't already exist. Also, saved games and recorded demos are stored
+here. Screenshots are created in the current directory from which
+B<odamex> was run.
+
+=back
+
+=head1 ENVIRONMENT
+
+=over 4
+
+=item B<DOOMWADDIR>, B<DOOMWADPATH>
+
+Colon-separated lists of directories to search for WAD files.
+
+=item B<HOME>
+
+WAD files are also searched for here.
+
+=item B<SDL_VIDEODRIVER>, B<SDL_AUDIODRIVER>
+
+See the SDL documentation for use of these.
+
+=back
+
+=head1 AUTHORS
+
+Dean "deathz0r" Joseph
+
+Alex "AlexMax" Mayfield
+
+Ralph "Ralphis" Vickers
+
+This man page written by B. Watson for the SlackBuilds.org project,
+but it may be freely used by anyone for any purpose.
+
diff --git a/games/odamex/odasrv.cfg b/games/odamex/odasrv.cfg
new file mode 100644
index 0000000000..f04fb22612
--- /dev/null
+++ b/games/odamex/odasrv.cfg
@@ -0,0 +1,314 @@
+// Generated by Odasrv 0.6.0
+
+// --- Console variables ---
+
+//
+set configver "60"
+
+// Experimental: Does not progress the game when there are no players
+set sv_emptyfreeze "0"
+
+// Clients can vote a new timelimit.
+set sv_callvote_timelimit "0"
+
+// Clients can vote a new scorelimit.
+set sv_callvote_scorelimit "0"
+
+// Clients can vote a new fraglimit.
+set sv_callvote_fraglimit "0"
+
+// Clients can vote to reload the current map.
+set sv_callvote_restart "0"
+
+// Clients can vote to force the server to pick a certian number of players from the pool of ingame players and force-spectate everyone else.
+set sv_callvote_randpickup "0"
+
+// Clients can vote to force the server to pick two players from the pool of ingame players and force-spectate everyone else.
+set sv_callvote_randcaps "0"
+
+// Clients can vote to switch to a random map from the server's maplist.
+set sv_callvote_randmap "0"
+
+// Clients can vote on progressing to the next map.
+set sv_callvote_nextmap "0"
+
+// Clients can vote to switch to a specific map from the server's maplist.
+set sv_callvote_map "0"
+
+// Clients can vote to force a player to spectate.
+set sv_callvote_forcespec "0"
+
+// Clients can votekick other players.
+set sv_callvote_kick "0"
+
+// Clients can flip a coin.
+set sv_callvote_coinflip "0"
+
+// Timeout between votes in seconds.
+set sv_vote_timeout "60"
+
+// Amount of time a vote takes in seconds.
+set sv_vote_timelimit "30"
+
+// Ratio of yes votes needed for vote to pass.
+set sv_vote_majority "0.5"
+
+// Buffer controller input from players experiencing sudden latency spikes for smoother movement
+set sv_ticbuffer "1"
+
+// Time for a dropped flag to be returned automatically to its home base
+set ctf_flagtimeout "10"
+
+// Team flag must be at home pedestal for any captures of an enemy flag returned to said pedestal to count as a point
+set ctf_flagathometoscore "1"
+
+// Flags dropped must be returned manually
+set ctf_manualreturn "0"
+
+// Teams that are enabled
+set sv_teamsinplay "2"
+
+// Router-side description of port mapping
+set sv_upnp_description "Odasrv (192.168.1.100:10666)"
+
+// UPnP Router discovery timeout
+set sv_upnp_discovertimeout "2000"
+
+// UPnP support
+set sv_upnp "1"
+
+// Forces clients to be on or below this rate
+set sv_maxrate "200"
+
+// Flood protection time
+set sv_flooddelay "1.5"
+
+// NAT firewall workaround, this is a port number
+set sv_natport "0"
+
+// Network compression
+set sv_networkcompression "1"
+
+// Randomly shuffle the maplist
+set sv_shufflemaplist "0"
+
+// Determines whether Doom 1 episodes carry over
+set sv_loopepisode "0"
+
+// Script to run at start of each map (e.g. to override cvars)
+set sv_startmapscript ""
+
+// Script to run at end of each map (e.g. to choose next map)
+set sv_endmapscript ""
+
+// Advertise on master servers
+set sv_usemasters "1"
+
+// Remote console password
+set rcon_password ""
+
+//
+set spectate_password ""
+
+// Clients can connect if they have this password
+set join_password ""
+
+// Maximum players that can join the game, the rest are spectators
+set sv_maxplayers "4"
+
+// Maximum clients that can connect to a server
+set sv_maxclients "4"
+
+// Experimental anti-wallkhack code
+set sv_antiwallhack "0"
+
+// Maximum corpses to appear on map
+set sv_maxcorpses "200"
+
+// Players can see spectator chat
+set sv_globalspectatorchat "1"
+
+// Reloads the current map when all players leave
+set sv_emptyreset "0"
+
+// Cap wad file downloading to a specific rate
+set sv_waddownloadcap "200"
+
+// Allow downloading of WAD files from this server
+set sv_waddownload "0"
+
+// Server or Admin website
+set sv_website "http://odamex.net/"
+
+// Administrator email address
+set sv_email "email@domain.com"
+
+// Message Of The Day
+set sv_motd "Welcome to Odamex"
+
+// Extended timestamp info (dd/mm/yyyy hh:mm:ss)
+set log_fulltimestamps "0"
+
+// Experimental anti-speedhack code
+set sv_speedhackfix "0"
+
+// Server name to appear on masters, clients and launchers
+set sv_hostname "Untitled Odamex Server"
+
+// Allow custom WAD directories to be specified
+set waddirs ""
+
+// Allows players to walk through other players
+set sv_unblockplayers "0"
+
+// Rocket explosion thrust effect?
+set sv_splashfactor "1.0"
+
+// How much control the player has in the air
+set sv_aircontrol "0.00390625"
+
+// Gravity of the environment
+set sv_gravity "800"
+
+// Force a player to respawn after a set amount of time
+set sv_forcerespawntime "30"
+
+// Force a player to respawn.
+set sv_forcerespawn "0"
+
+// Rocket trails on/off (currently unused)
+set cl_rockettrails "0"
+
+// Predict weapon pickups
+set cl_predictpickup "1"
+
+// Dead player's view follows the actor who killed them
+set cl_deathcam "1"
+
+// Turns off the west-facing silent spawns vanilla bug
+set co_nosilentspawns "0"
+
+// Use ZDoom's sound curve instead of vanilla Doom's
+set co_zdoomsoundcurve "0"
+
+// Play the switch resetting sound at map location (0,0) like the vanilla bug
+set co_zdoomswitches "0"
+
+// Enable/disable zdoom-based gravity and physics interactions
+set co_zdoomphys "0"
+
+// Enable/disable the "level 8 full sound at far distances" feature
+set co_level8soundfeature "0"
+
+// additional checks are made on two-sided lines, allows additional silent bfg tricks, and the player will "oof" on two-sided lines
+set co_boomlinecheck "0"
+
+// When enabled, activate correct impact of projectiles and bullets on surfaces (spawning puffs,explosions)
+set co_fixweaponimpacts "0"
+
+// When enabled, monsters can get pushed or thrusted off of ledges, like in boom
+set co_allowdropoff "0"
+
+// Enable/Disable infinitely tall actors
+set co_realactorheight "0"
+
+// Allow clients to set their preferences for automatic weapon swithching
+set sv_allowpwo "0"
+
+// Allow clients to adjust amount of red pain screen intensity
+set sv_allowredscreen "0"
+
+// Allow weapon & view bob changing
+set sv_allowmovebob "0"
+
+// Allow reconciliation for players on lagged connections
+set sv_unlag "1"
+
+// Weapons stay after pickup
+set sv_weaponstay "1"
+
+// Sets the time limit for the intermission to end, 0 disables (defaults to 10 seconds)
+set sv_intermissionlimit "10"
+
+// Sets the time limit for the game to end, must be greater than 1
+set sv_timelimit "0"
+
+// Sets the skill level, values are:
+// 0 - No things mode
+// 1 - I'm Too Young To Die
+// 2 - Hey, Not Too Rough
+// 3 - Hurt Me Plenty
+// 4 - Ultra-Violence
+// 5 - Nightmare
+set sv_skill "3"
+
+// No monsters will be present
+set sv_nomonsters "0"
+
+// Monsters will respawn after a period of time
+set sv_monstersrespawn "0"
+
+// If sv_itemsrespawn is set, items will respawn after this time (in seconds)
+set sv_itemrespawntime "30"
+
+// Items will respawn after a fixed period, see sv_itemrespawntime
+set sv_itemsrespawn "0"
+
+// Infinite ammo for all players
+set sv_infiniteammo "0"
+
+// Allow exit switches to become usable on fraglimit hit
+set sv_fragexitswitch "0"
+
+// Monsters are at nightmare speed
+set sv_fastmonsters "0"
+
+// Sets the amount of frags a player can accumulate before the game ends
+set sv_fraglimit "0"
+
+// When set, names of players appear in the FOV
+set sv_allowtargetnames "0"
+
+// Allow Looking up and down
+set sv_freelook "0"
+
+// Makes water more realistic (boom maps at the moment)
+set sv_forcewater "0"
+
+// Give double ammo regardless of difficulty
+set sv_doubleammo "0"
+
+// Allows players to jump when set in all game modes
+set sv_allowjump "0"
+
+// Allow use of Exit switch/teleports in all game modes
+set sv_allowexit "1"
+
+// Allow usage of cheats in all game modes
+set sv_allowcheats "0"
+
+// When disabled, treat team spawns like normal deathmatch spawns in Teamplay/CTF
+set sv_teamspawns "1"
+
+// Game ends when team score is reached in Teamplay/CTF
+set sv_scorelimit "5"
+
+// When set, players can injure others on the same team, it is ignored in deathmatch
+set sv_friendlyfire "1"
+
+// Sets the game mode, values are:
+// 0 = Cooperative
+// 1 = Deathmatch
+// 2 = Team Deathmatch
+// 3 = Capture The Flag
+set sv_gametype "0"
+
+//
+set language "0"
+
+
+// --- Aliases ---
+
+alias "?" "help"
+alias "changemap" "map"
+alias "idclev" "map"
diff --git a/games/odamex/slack-desc b/games/odamex/slack-desc
index f1bcf0f830..f7f20176b2 100644
--- a/games/odamex/slack-desc
+++ b/games/odamex/slack-desc
@@ -6,11 +6,11 @@
# customary to leave one space after the ':' except on otherwise blank lines.
|-----handy-ruler------------------------------------------------------|
-odamex: Odamex (Online Doom Multiplayer Experience)
+odamex: odamex (Online Doom Multiplayer Experience)
odamex:
odamex: Odamex (Online Doom Multiplayer Experience) is a modification of DOOM
odamex: to allow players to compete with each other over the Internet using
-odamex: the client/server architecture.
+odamex: a client/server architecture.
odamex:
odamex:
odamex: