diff options
Diffstat (limited to 'extra/source/fltk/Fl_XFont_On_Demand.patch')
-rw-r--r-- | extra/source/fltk/Fl_XFont_On_Demand.patch | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/extra/source/fltk/Fl_XFont_On_Demand.patch b/extra/source/fltk/Fl_XFont_On_Demand.patch new file mode 100644 index 00000000..b61def2a --- /dev/null +++ b/extra/source/fltk/Fl_XFont_On_Demand.patch @@ -0,0 +1,42 @@ +Index: src/fl_font.cxx +=================================================================== +--- src/fl_font.cxx (revision 10503) ++++ src/fl_font.cxx (revision 10504) +@@ -55,6 +55,12 @@ + # include "fl_font_x.cxx" + #endif // WIN32 + ++#if ! (defined(WIN32) || defined(__APPLE__)) ++XFontStruct *fl_X_core_font() ++{ ++ return fl_xfont.value(); ++} ++#endif + + double fl_width(const char* c) { + if (c) return fl_width(c, (int) strlen(c)); +Index: src/gl_draw.cxx +=================================================================== +--- src/gl_draw.cxx (revision 10503) ++++ src/gl_draw.cxx (revision 10504) +@@ -81,7 +81,7 @@ + * then sorting through them at draw time (for normal X rendering) to find which one can + * render the current glyph... But for now, just use the first font in the list for GL... + */ +- XFontStruct *font = fl_xfont; ++ XFontStruct *font = fl_X_core_font(); + int base = font->min_char_or_byte2; + int count = font->max_char_or_byte2-base+1; + fl_fontsize->listbase = glGenLists(256); +Index: FL/x.H +=================================================================== +--- FL/x.H (revision 10503) ++++ FL/x.H (revision 10504) +@@ -132,6 +132,7 @@ + XFontStruct *ptr; + }; + extern FL_EXPORT Fl_XFont_On_Demand fl_xfont; ++extern FL_EXPORT XFontStruct* fl_X_core_font(); + + // this object contains all X-specific stuff about a window: + // Warning: this object is highly subject to change! |